The objectives of this research are (1) to synthesize a conceptual framework of supply chain managementinformation system (SCM-IS) for curriculum management based on Thailand Qualifications Framework forHigher Education;and (2)
This research aims to 1) develop the project-based learning using discussion and lesson-learned methods via social media model (PBL-DLL SoMe Model) used for enhancing problem solving skills of undergraduate in education student, and 2) evaluate the PBL-DLL SoMe Model used for enhancing problem solving skills of undergraduate in education student. The samples groups are 9 specialists in education, enhancement of problem solving skills, educational technology, and computer and communication technology selected by purposive sampling. Thereafter, researcher analyses the data statistically by examining the mean ( x ) and the standard deviation (S.D.).The research result shows that (1) the PBL-DLL SoMe Model used for enhancing problem solving skills of undergraduate in education student, consists of 4 components which are 1) the analysis of the readiness of the input factors, 2) the process of the PBL-DLL SoMe Model, 3) the evaluation of the achievement of learning and problem solving skills (Output), and 4) the evaluation of the result between evaluating and feedback.
This study aims to synthesize an Animation Augmented Reality Book Model (AAR Book Model) to enhance teamwork and to assess the AAR Book Model to enhance teamwork. Samples are five specialists that consist of one animation specialist, two communication and information technology specialists, and two teaching model design specialists, selected by purposive sampling. The instrument used in the study was an evaluation form for the Book Model. Statistics used in the study were arithmetic mean and standard deviation. The result shows that: an AAR Book Model to enhance teamwork achieved contains four components. Firstly, requirement analysis to create animation augmented reality; including 1) Objective setting, 2) Content analysis, 3) Student analysis, 4) Environment Analysis, 5) Teacher analysis, and 6) Creating animation augmented reality as a teaching material to motivate students. Secondly, teaching method: 1) Using gamification to motivate learning and practice; 2) Assigning students to work in teams and make a presentation. Thirdly, evaluating teamwork, conducted via teachers’ observation and creating an integrated scoring rubric. Lastly, analysis of feedback: All five specialists agreed that the AAR Book Model to enhance teamwork developed through this study has a highest level of suitability (= 4.75, S.D. = 0.04).
The purposes of this study were: 1) design Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to enhance Creativity and Innovation, 2) suitability assessment of a Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to enhance Creativity and Innovation. The research methodology was composed of two parts: the first part involved theories and research papers relating to massive open online courses, augmented reality, elements synthesis, and the design of a Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to enhance Creativity and Innovation; the second part involved suitability assessment of this approach. Data were analyzed by using the statistic of the mathematic mean (x̄) and standard deviation (S.D.). The overall result with regard to the suitability of a Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to enhance Creativity and Innovation by seven experts was assessed at a very high level, which can be applied to real situations.
The study is to propose the structural equation model for sustainability in higher education about the use of cloud learning based on the technology acceptance model. Also, this well-known implemented-model was developed by Davis et al.’s technology acceptance model (TAM). The researchers instituted the hypothesized internal hierarchy among content quality, cloud computing, and social cloud for sustainability usage. The informed hypothesis was obtained from a scientific method known as the systematic literature review. After that, the higher education institutes in Thailand has given attention to the burgeoning of cloud learning due to the additional demand in line with technology development for tertiary instruction in the country.
Nevertheless, the strength of its usage is not very outstanding, and there is a need to understand the student’s attitude on the sustainability usage of cloud learning from the perspectives of the technology acceptance model. This study indicated that sustainability usage was a significant predictor towards student to use cloud learning. As a result, it is seen that pupils' attitude plays a vital role in contributing to the sustainability to use cloud learning. The consequence of this study is expected to improve and upgraded cloud learning to be beneficial according to the needs of the students.
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