In spite of advances in technologies for working with data, analysts still spend an inordinate amount of time diagnosing data quality issues and manipulating data into a usable form. This process of ‘data wrangling’ often constitutes the most tedious and time-consuming aspect of analysis. Though data cleaning and integration arelongstanding issues in the database community, relatively little research has explored how interactive visualization can advance the state of the art. In this article, we review the challenges and opportunities associated with addressing data quality issues. We argue that analysts might more effectively wrangle data through new interactive systems that integrate data verification, transformation, and visualization. We identify a number of outstanding research questions, including how appropriate visual encodings can facilitate apprehension of missing data, discrepant values, and uncertainty; how interactive visualizations might facilitate data transform specification; and how recorded provenance and social interaction might enable wider reuse, verification, and modification of data transformations
The need for pattern discovery in long time series data led researchers to develop algorithms for similarity search. Most of the literature about time series focuses on algorithms that index time series and bring the data into the main storage, thus providing fast information retrieval on large time series. This paper reviews the state of the art in visualizing time series, and focuses on techniques that enable users to interactively query time series. Then it presents TimeSearcher 2, a tool that enables users to explore multidimensional data using coordinated tables and graphs with overview+detail, filter the time series data to reduce the scope of the search, select an existing pattern to find similar occurrences, and interactively adjust similarity parameters to narrow the result set. This tool is an extension of previous work, TimeSearcher 1, which uses graphical timeboxes to interactively query time series data.
This paper reports the experimental studies we have performed to evaluate Explore!, an m-learning system that supports middle school students during a visit to an archaeological park. It exploits a learning technique called excursion-game, whose aim is to help students to acquire historical notions while playing and to make archaeological visits more effective and exciting. In order to understand the potentials and limitations of Explore!, our studies compare the experience of playing the excursion-game with and without technological support. The design and evaluation of Explore! have provided knowledge on the advantages and pitfalls of m-learning that may be instrumental in informing the current debate on e-learning.
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