To enable the adoption of optical Networks-on-Chip (NoCs) and allow them to scale to large systems, they must be designed to consume less power and energy. Therefore, optical NoCs must use a small number of wavelengths, avoid excessive insertion loss and reduce the number of microring resonators. We propose the Quartern Topology (QuT), a novel low-power all-optical NoC. We also propose a deterministic wavelength routing algorithm based on Wavelength Division Multiplexing that allows us to reduce the number of wavelengths and microring resonators in optical routers. The key advantages of QuT network are simplicity and lower power consumption. We compare QuT against three alternative all-optical NoCs: optical Spidergon, λrouter and Corona under different synthetic traffic patterns. QuT demonstrates good scalability with significantly lower power and competitive latency. Our optical topology reduces power by 23%, 86.3% and 52.7% compared with 128-node optical Spidergon, λrouter and Corona, respectively.1 Power consumption is estimated using the method by Eisley and Peh [7].
This paper proposes three ILP-based static thermalaware mapping algorithms for 3D Networks on Chip (NoC) to explore the thermal constraints and their effects on temperature and performance. Through complexity analysis, we show that the first algorithm, an optimal one, is not suitable for 3D NoC. Therefore, we develop two approximation algorithms and analyze their algorithmic complexities to show their proficiency. As the simulation results show, the mapping algorithms that employ direct thermal calculation to minimize the temperature reduce the peak temperature by up to 24% and 22%, for the benchmarks that have the highest communication rate and largest number of tasks, respectively. This comes at the price of a higher power-delay product. This exploration shows that considering power balancing early in the mapping algorithms does not affect the chip temperature. Moreover, it shows that considering the explicit performance constraint in the thermal mapping has no major effect on performance. 1
In this paper, we propose an adaptive object tracking algorithm in crowded scenes. The amplitudes of of Undecimated Wavelet Packet Tree coefficients for some selected pixels at the object border are used to create a Feature Vector (FV) corresponding to that pixel. The algorithm uses these FVs to track the pixels of small square blocks located at the vicinity of the object boundary. The search window is adapted through the use of texture information of the scene by finding the direction and speed of the object motion. Experimental results show a good object tracking performance in crowds that include object translation, rotation, scaling and partial occlusion.
This paper proposes three ILP-based static thermal-aware mapping algorithms for 3D Networks-on-Chip (NoC). With these three mapping algorithms, the authors explore the thermal constraints and their effects on temperature and performance. Through complexity analysis, the authors show that the first algorithm, an optimal one, is not suitable for 3D NoCs. Therefore, the authors develop two approximation algorithms and analyze their algorithmic complexities to show their proficiency. According to simulation results, mapping algorithms that employ direct thermal calculation to minimize the temperature reduce the peak temperature by up to 24% and 22%, for the benchmarks that have the highest communication rate and largest number of tasks, respectively. This peak temperature reduction comes at the price of a higher power-delay product. The authors’ exploration shows that considering power balancing early in the mapping algorithm does not affect chip temperature. Moreover, the authors show that considering explicit performance constraints in the thermal mapping has no major effect on performance.
Combination of three-dimensional (3D) IC technology and network on chip (NoC) is an effective solution to increase system scalability and also alleviate the interconnect problem in large-scale integrated circuits. However, because of the increased power density in 3D NoC systems and the destructive effect of high temperatures on chip reliability, applying thermal management solutions becomes crucial in such circuits. In this study, the authors propose a runtime distributed migration algorithm based on game theory to balance the heat dissipation among processing elements (PEs) in a 3D NoC chip multiprocessor. The objective of this algorithm is to minimise the 3D NoC system's peak temperature, as well as the overhead imposed on chip performance during migration. Owing to the high thermal correlation between adjacent PEs in the same stack in 3D NoCs, the authors model this multi-objective problem as a cooperative game. The simulation results indicate upto 23 and 27% decrease in peak temperature, for the benchmarks that have the highest communication rate and the largest number of tasks, respectively. This comes at the price of slight migration overhead in terms of power-delay product.
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