This paper is an exploration of the processes used and ideas behind an animated full CGI feature film project that attempts to reach blockbuster production values, while retaining Art House sensibilities. It examines methods used to achieve these production values in an academic production environment and ways costs can be minimized while high quality levels are retained. It also examines the film’s status as an Art House project, by comparing its narrative design and use of symbolism to existing works of Art House cinema.
Survey/review study
Is High-Fidelity Important for Human-like Virtual Avatars in Human Computer Interactions?
Qiongdan Cao , Hui Yu ,*, Paul Charisse , Si Qiao , and Brett Stevens
1 University of Portsmouth, Portsmouth, PO1 2UP, UK
* Correspondence: hui.yu@port.ac.uk
Received: 2 March 2023
Accepted: 6 March 2023
Published: 27 March 2023
Abstract: As virtual avatars have become increasingly popular in recent years, current needs indicate that “interactivity” is crucial for inducing a positive response from users towards these avatars, especially in human computer interactions (HCI). This paper reviews recent works on high-fidelity human-like virtual avatars (e.g. high visual and motion fidelity) and discusses the critical question——“Is high-fidelity a positive choice for virtual avatars to achieve better interactions in HCI”. Furthermore, we summarise current technical approaches to developing those virtual avatars. We investigate the advantages and disadvantages of high-fidelity virtual avatars in different areas focusing on addressing the effect of motion, especially the upper body. Research shows that high-fidelity is a positive choice for virtual avatars, although it may depend on the application.
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