Abstract. One challenge in educational computing environments is to ensure the student engagement and motivation in using their resources. In this sense, gamification concepts have been employed to adapt game elements to learningteaching activities in order to make them more engaging and attractive. This paper presents the process of design and development of a software module for gamification in Ubiquitous Learning Environments (ULEs). Besides presenting the proposed module's architecture and its implementation details, we describe its integration to a real ULE application and its use together with collaborative mechanisms for the extension and enrichment of educational content.Resumo. Um dos desafios dos ambientes computacionais voltadosà educaçãó e garantir o engajamento e manter a motivação dos estudantes em sua utilização. Nesse sentido, conceitos de gamificação têm sido explorados para adaptar elementos de jogos a atividades de ensino e aprendizagem no intuito de torná-las mais envolventes e atrativas. Este artigo apresenta o processo de concepção e desenvolvimento de um módulo de software para gamificação de Ambientes Educacionais Ubíquos (AEUs). Além da arquitetura do módulo de gamificação proposto e dos detalhes técnicos de sua implementação,é descrita sua integração a um AEU real e sua utilização conjunta com mecanismos colaborativos de extensão e enriquecimento de conteúdo educacional.
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