English is essential for children because it is an international language that is al-ways used in various fields, both in the world of work, education, economics, and social. One method of learning for children is by playing while learning. Gamification in the field of education is an educational approach to motivate stu-dents to enjoy learning by applying the game design. The purpose of this study is to approach the learning of English, specifically for children in kindergarten schools so that children will be more interested and feel happy to continue learning. The gamification method uses a mobile phone-based application with video games. Gamification in question is an English language recognition game for children with games. The introduction of English includes three categories, namely numbers, pictures, and spelling. The result is a mobile-based application that can be used by children to play the introduction of English with the concept of gamification. With the existence of gamification, the conception of children who were initially afraid to learn English became brave and more confident. The contribution given through this paper is to motivate children's willingness to learn English through other learning methods, namely gamification. Make children feel comfortable and not afraid to learn new things, especially English.
Preservation of regional languages is very important in the current globalization era. The longer the erosion of regional languages will make the younger genera-tion do not know the language inherited from their ancestors. The fewer the speakers and interest in learning will make the Regional Language endangered. The purpose of this study is to design the learning of regional languages, espe-cially for children aged 9-10 years with the principles of pedagogy. The method of gamification uses a mobile-based application in the form of video, quiz games, and visual images. This regional language learning design is called Enggang Ka-nayatn Quiz (EKQ). The lesson material will be given first, then continued with a quiz. The material in the form of daily sentences and the introduction of cultural wisdom. The result is a mobile-based application that can be used by children for the learning of regional languages with the pedagogy principle. The collected points will get an attractive reward. The contribution made through this paper is to motivate children to learn regional languages so that they will maintain cultural wisdom and regional language dances, especially Dayak Kanayatn.
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