In recent years, the trend of global education has been chiefly directed onto interdisciplinary talent cultivation, as well as encouraging teachers and students to enter the community field. The relationship between university education and the local community are being strengthened in order to drive more social innovation. The lifestyle in the rural areas are undergoing gradual changes and evolving, and there is strong hope to bring the vitality to the old-aged rural life where community withered. Therefore, this study takes the technical principles of the IT sensing application and the guidance of the interdisciplinary teaching, and carries out the design of the commodity development of rural culture. The overall teaching and research process is based on the view of the researcher as the educator, and through the participatory observation method and action research method to analyzed and introspected. The practical design outcome is the "Huben Five-sense Image Poetry Collection". The development process is mainly guided by the teaching modules of designing and IT, and the cooperative learning. In this way, micro technology is applied to the design, and the image poetry collection is produced, developed and implemented accordingly. The whole process has gone through field and domain dialogues, teaching interaction, case analysis, cooperative communication, field assessment and calibration, and finally the proposal is submitted. Analytical result on teaching process of interdisciplinary collaboration design in this study aims to serve as reference for future interdisciplinary instruction or related research.
The design ideation process of a character animation story was researched in this study. The critical design ideation process of experts' thinking was normalized. The Design Structure Matrix approach was used to analyze the ten basic elements which influences story ideation and to find the correlation between design elements regarding their independence, dependence and interaction in two senior animation experts' design ideation process. Then the experts' complex thinking was analyzed. The results showed that 1. Both senior experts repetitively mentioned the important elements in their design ideation process. These elements became critical thoughts. 2. Experts used the design pattern set into the story ideation; it made the design thinking more efficient. The two experts used the "metaphor" before conception; and then the design form of "camera language" and "body language" were taken up in the later half stage. 3. Expert A1 conceived of "story structure" as the first priority and then emphasized the logic of the whole story. Expert A2 created the "character conflict" to generate opposition in the characters to make the animation show more dramatic tension. 4. The two experts believed that the "character task" and "character personality" were important elements in the process of thinking of ideas. The results of this study provide the beginner with specific guidance and procedural aspects of the ideation process when developing an animation story. PREFACEWriting usually comes from the creators' idea in the animation design. The communication of the idea is the most important design factor to form the story. Good communication would promote the value of animation. Wells (2006) mentioned that the "Story" is the key and should be the most focus before the animating process. However, beginners often do not know how to design a good story in learning process of animation design. The beginner usually has weak ability to develop the follow-up story idea, even while having many design ideas presented. While the beginners' inspiration and imagination begins to emerge, the ideas should be better organized to communicate and promote the ability of storytelling. Therefore, conceived methods and procedures are important particularly for design a good story.Design thinking is based on the method and on procedure of story ideation. Simon (1969) considers that "design thinking" is a creative process that produces practical solutions for problems. Therefore, exploring thinking would produce a more effective idea in the design process, and result in better design thinking methods. For this reason, understanding the expert's experience of the idea for a story would be helpful for the design of a character animation story.
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