21. yüzyılda internetin yaygınlaşması, insanların sosyal yaşam tarzlarına ve yaşam şekillerine yön vermeye başlamıştır. Günümüz dünyası, internetin insanları kontrol etmeye başladığı çağa doğru ilerleme kaydetmiştir. Burada en etkili olan internet hizmeti sosyal medya platformlarıdır. Diğer medya araçlarına nazaran en yüksek kullanım düzeyine sahip olan sosyal medya, internet teknolojisinin en önemli ürünlerinden biridir. Bu araştırmanın temel amacı, Üniversite öğrencilerinde sosyal medya kullanım alışkanlıkları ve motivasyonları düzeylerinin karşılaştırmalı olarak incelemektir. Araştırmanın çalışma grubunu üniversite öğrencilerinden olmak üzere 344 öğrenci oluşturmaktadır. Araştırmanın verileri Balcı ve Ayhan (2007) tarafından geliştirilen ölçekten alınmıştır. Araştırma “Sosyal Medya Kullanım Alışkanlıkları ve Motivasyonları” kullanılarak yüz yüze anket yöntemiyle yapılmıştır. Verilerin istatistiksel analizleri SPSS 26.0 programı kullanılarak yapılmıştır. Sayısal değişkenlerin normallik dağılımlarına bakmak için Kolmogorov-Smirnov testi uygulanmış ve normal dağılım elde edilmiştir. Veri setinde parametrik testler kullanılmıştır. Tanımlayıcı istatistiklerin çözümlenmesinde de frekans, yüzde, aritmetik ortalama, standart sapma, minimum ve maksimum değerlerden faydalanılmıştır. Üniversite öğrencileri üzerinde günümüzde sosyal medya kullanımları ve motivasyonları etkin bir faktör olarak görülebilmektedir. Popülerlik, eğlence, bilgilenme, zaman değerlendirme ve sosyal kaçış olarak görülen sosyal medya, öğrenciler üzerinde kullanım çeşitliliğine göre pozitif ve negatif etkiler oluşturabilmektedir.
There are many studies investigating the positive or negative effects of cartoons on children. Cartoons can attract children auditory and visually with the colors and sounds they use. For this reason, children watch cartoons with great attention and can be quite affected by what they watch. Here, sometimes a child addicted to violence can be created, and sometimes a child who has learned how to act in harmony can be created. The aim of this study is to determine whether the Ramazan Tayfa cartoon, which is designed to give religious education to children, reaches its goal. This study, which was designed using the content analysis method, was structured as a case study in order to conduct an in-depth examination. While the sample of the research was Ramazan Tayfa episodes, which is one of the children's favorite cartoons and broadcast on TRT Children's channel, the data were obtained and analyzed by document analysis. In the research, a total of 30 episodes of the Ramazan Tayfa cartoon were examined. As a result, it has been revealed by this study that religious education can be transferred to children with cartoons and that cartoons can play an active role in creating religious awareness.
It can be called “digitalization” to first convert all kinds of data such as voice, text, document, image into computer bits consisting of 0 and 1 and then send it to another place with the help of telecommunication technology. The lifestyles of individuals and societies have started to become digital thanks to the whole of the data produced in the digital environment or later transferred to the digital environment. Technological developments in the information age we live in have changed the lifestyles of individuals along with the opportunities they provide. One of these technological developments, especially the internet, has rapidly increased its place in the lives of individuals since the 1990s, and has become effective in many areas such as education, communication, health, politics, industry, and media. Individuals share their feelings and thoughts in online environments, exchange information, and quickly become aware of events taking place in various parts of the world.
A digital footprint is simply defined as the trace of users' online activities. Another definition explains the digital footprint as the trace left by the online and offline activities of users electronically in electronic media (database, server, etc.). Social media shares, web pages visited, e-mails sent, and online games played are some of the parts that make up the digital footprint. In short, the records of the interaction between the individual and the virtual electronic world constitute the digital footprint. In this direction, the aim of this study is to determine the digital footprint awareness of university students and to determine their general views on the digital footprint, and the time they spend in electronic tools and environments.
There are many studies in the literature that investigate the effects of cartoons on children and their functions. Cartoons are also essential visual elements in conveying narratives and cultures from the past to the present. The aim of this study, which examines the role of cartoons in transmitting historical places to the next generations, is to introduce the historical places in the Istanbul Guards cartoon and to create historical awareness in children. This study, which was designed using the content analysis method, was structured as a case study to make an in-depth analysis. While the episodes of Istanbul's Guards, one of the children's favourite cartoons and broadcast on TRT Children's channel, constitute the research sample, the data were obtained and analyzed through document analysis. The research were examined eight episodes of the cartoon "The Guardians of Istanbul". As a result, it has been tried to be revealed with this study that historic places can be transferred to children with cartoons and that cartoons can play an active role in creating historical awareness, especially in children.
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