Ubiquitous (pervasive) computing is a term for a synergetic use of sensing, communication and computing. Pervasive use of computing has seen a rapid increase in the current decade. This development has propagated in applied sport science and everyday life. The work presents a survey of recent developments in sport and leisure with emphasis on technology and computational techniques. A detailed analysis on new technological developments is performed. Sensors for position and motion detection, and such for equipment and physiological monitoring are discussed. Aspects of novel trends in communication technologies and data processing are outlined. Computational advancements have started a new trend - development of smart and intelligent systems for a wide range of applications - from model-based posture recognition to context awareness algorithms for nutrition monitoring. Examples particular to coaching and training are discussed. Selected tools for monitoring rules' compliance and automatic decision-making are outlined. Finally, applications in leisure and entertainment are presented, from systems supporting physical activity to systems providing motivation. It is concluded that the emphasis in future will shift from technologies to intelligent systems that allow for enhanced social interaction as efforts need to be made to improve user-friendliness and standardisation of measurement and transmission protocols.
Non-linear finite element analysis has been used to investigate the contact problem between a buttock and a cushion of varying properties. The buttock tissue has been modelled on the macroscale by assuming it to be a hyperelastic (rubber-like) material with properties that correspond to the overall buttock response. Both rigid and $exible cushions have been considered. The contact between the cushion and the buttock has been modelled assuming both friction and friction-jiree conditions. The effect of these parameters on the buttock-cushion deformation and the tissue compressive and shear stress distributions have been presented. This study forms part of work towards the development of body segment simulatorsfor use in investigations of seating and other support surfaces.
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