Monte Carlo Tree Search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. It has received considerable interest due to its spectacular success in the difficult problem of computer Go, but has also proved beneficial in a range of other domains. This paper is a survey of the literature to date, intended to provide a snapshot of the state of the art after the first five years of MCTS research. We outline the core algorithm's derivation, impart some structure on the many variations and enhancements that have been proposed, and summarise the results from the key game and non-game domains to which MCTS methods have been applied. A number of open research questions indicate that the field is ripe for future work.
Abstract. The concept of a hyperheuristic is introduced as an approach that operates at a higher lever of abstraction than current metaheuristic approaches. The hyperheuristic manages the choice of which lowerlevel heuristic method should be applied at any given time, depending upon the characteristics of the region of the solution space currently under exploration. We analyse the behaviour of several different hyperheuristic approaches for a real-world personnel scheduling problem. Results obtained show the effectiveness of our approach for this problem and suggest wider applicability of hyperheuristic approaches to other problems of scheduling and combinatorial optimisation.
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