In autonomous multirobot systems one of the concerns is how to prevent collisions between the individual robots. One approach to this problem involves finding coordinated trajectories from start to destination for all the robots and then letting the robots follow the preplanned coordinated trajectories. A widely used practical method for finding such coordinated trajectories is "classical" prioritized planning, where robots plan sequentially one after another. This method has been shown to be effective in practice, but it is incomplete (i.e., there are solvable problem instances that the algorithm fails to solve) and it has not yet been formally analyzed under what circumstances is the method guaranteed to succeed. Further, prioritized planning is a centralized algorithm, which makes the method unsuitable for decentralized multirobot systems. The contributions of this paper are: a) an adapted version of classical prioritized planning called revised prioritized planning with a formal characterization of a class of instances that are provably solvable by this algorithm and b) an asynchronous decentralized variant of both classical and revised prioritized planning together with a formal analysis showing that the algorithm terminates and inherits completeness properties from its centralized counterpart. The experimental evaluation performed in simulation on realworld indoor maps shows that: a) the revised version of prioritized planning reliably solves a wide class of instances on which both classical prioritized planning and popular reactive technique ORCA fail and b) the asynchronous decentralized implementation of classical and revised prioritized planning finds solution in large multirobot teams up to 2x-faster than the previously proposed synchronized decentralized approach. Note to Practitioners-Consider a large warehouse in which the goods are stored and retrieved by autonomous mobile robots. One way to deal with possible collisions between the robots is to ignore interactions between the vehicles during the route planning for each robot and handle the conflicts only during the route execution. However, such an approach is prone to deadlocks, i.e., to situations during which some of the robots mutually block each other,
One of the main challenges in agent-oriented programming is the design of specialized programming languages for single agent development. They should provide transparent interfaces to existing mainstream programming languages for easy integration with external code and legacy software.The underlying architecture of such programming languages has to be robust enough to support various approaches to knowledge representation and agent reasoning models.In this paper we propose a modular BDI agent programming architecture, which is independent of the internal structure of its components and agent reasoning model. The connections between the components of such a BDI system are provided by interaction rules. Using this separation, we are able to draw a clear distinction between knowledge representation issues of a BDI agent system components and its dynamics.
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