Abstract. The paper focuses on Augmented Reality systems in which interaction with the real world is augmented by the computer, the task being performed in the real world. We first define what mobile AR systems, collaborative AR systems and finally mobile and collaborative AR systems are. We then present the augmented stroll and its software design as one example of a mobile and collaborative AR system. The augmented stroll is applied to Archaeology in the MAGIC (Mobile Augmented Group Interaction in Context) project.
Abstract. In this paper we address the combination of the physical and digital worlds in the context of a mobile collaborative activity. Our work seeks to accommodate the needs of professional users by joining their physical and digital operational worlds in a seamless way. Our application domain is archaeological prospecting. We present our approach of the design process, based on field studies and on the design of scenarios of actual and expected activities. We then describe the conceived and developed interaction techniques via the MAGIC platform.
Abstract:The main characteristic of a mobile collaborative mixed system is that augmentation of the physical environment of one user occurs through available knowledge of where the user is and what the other users are doing. Links between the physical and digital worlds are no longer static but dynamically defined by users to create a collaborative augmented environment. In this article we present generic interaction techniques for smoothly combining the physical and digital worlds of a mobile user in the context of a collaborative situation. We illustrate the generic nature of the techniques with two systems that we developed: MAGIC for archaeological fieldwork and TROC a mobile collaborative game.
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