One of the main drawbacks in Real-time strategy (RTS) games is that the built-in artificial intelligence (or gamebots) tend to lag behind human players. To make gamebots perform like human players, gamebots should try to find best action from the Knowledge (training data) for each time-stamp and should be able to play game against every opponent. To achieve this end in this paper we propose a learning approach called IndividualActionPlanLearning where each plan has exactly just one action during training. While executing, i.e., playing, we make use of the sensor information from the current game-state (map) to select the best action. There are two main advantages of having such an approach as compared to other works in RTS: (1) we can do away with the concept of a simulator which are often game specific and is usually hard coded in any type of RTS games (2) our system can learn from merely observing humans playing games and do not need any authoring effort. Usually RTS requires demonstrations to be annotated. Two AI games called BattleCity and S3 were used to evaluate our approach.
No abstract
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.