The recently developed variational autoencoders (VAEs) have proved to be an effective confluence of the rich representational power of neural networks with Bayesian methods. However, most work on VAEs use a rather simple prior over the latent variables such as standard normal distribution, thereby restricting its applications to relatively simple phenomena. In this work, we propose hierarchical nonparametric variational autoencoders, which combines treestructured Bayesian nonparametric priors with VAEs, to enable infinite flexibility of the latent representation space. Both the neural parameters and Bayesian priors are learned jointly using tailored variational inference. The resulting model induces a hierarchical structure of latent semantic concepts underlying the data corpus, and infers accurate representations of data instances. We apply our model in video representation learning. Our method is able to discover highly interpretable activity hierarchies, and obtain improved clustering accuracy and generalization capacity based on the learned rich representations.
Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward shaping, which involves carefully designing reward functions that provide the agent intermediate rewards for progress towards the goal. However, designing appropriate shaping rewards is known to be difficult as well as time-consuming. In this work, we address this problem by using natural language instructions to perform reward shaping. We propose the LanguagE-Action Reward Network (LEARN), a framework that maps free-form natural language instructions to intermediate rewards based on actions taken by the agent. These intermediate language-based rewards can seamlessly be integrated into any standard reinforcement learning algorithm. We experiment with Montezuma's Revenge from the Atari Learning Environment, a popular benchmark in RL. Our experiments on a diverse set of 15 tasks demonstrate that, for the same number of interactions with the environment, language-based rewards lead to successful completion of the task 60% more often on average, compared to learning without language.
We present an extension to a mobile keyboard input decoder based on finite-state transducers that provides general transliteration support, and demonstrate its use for input of South Asian languages using a QWERTY keyboard. On-device keyboard decoders must operate under strict latency and memory constraints, and we present several transducer optimizations that allow for high accuracy decoding under such constraints. Our methods yield substantial accuracy improvements and latency reductions over an existing baseline transliteration keyboard approach. The resulting system was launched for 22 languages in Google Gboard in the first half of 2017.
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