Taking an experiential approach to language development, this article links gaming to the language development of a 10-year-old deaf child under speech therapy. Specifically, it examines face-to-face interactions between mediators and the child, during 1 year of gaming in clinical encounters. To do so, it codes data by means of interactional variables (intentionality and subjectivity/intersubjectivity) and textual variables (function versus content words). Results show that gaming yielded affordances in the use of strategic behavior and syntax by the child. They also reveal that repetition is a recurrent communicative strategy that contributes to meaning making, culture learning, and discursive involvement. Furthermore, role reversals by the child and the mediators suggest that gaming played a constitutive part in the development of the boy's subjectivity/intersubjectivity—ultimately, in his development of Portuguese as a second language.
This chapter shows and discusses the development and implementation of a pegagogic proposition of story co-construction via Role-Playing Games (RPG), in the context of literacy with a bilingual approach for deaf individuals. The researcher, besides the experience of practicing RPG and developing a game adapted to the particularities of deaf adolescents, also analyses narrative co-construction during the multiparticipation dynamics of the game. The research was done in the Ambulatório de Surdez do Curso de Fonoaudiologia da Universidade Federal do Rio de Janeiro (Ambulatory for Deafness of the Phonoaudiology Course of the Federal University of Rio de Janeiro). In the RPG implementation phase, the participants were four deaf adolescents and a deaf teacher (as players), an RPG and education researcher (as master), the researcher (as assistant), and a LIBRAS interpreter. The results show that the game provided for interaction among the participants with relevant multiliteracy practices.
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