This poster aims to contribute to Serious Games implementation, focusing on the design of a tool to evaluate built environment accessibility, developed within the framework of the IN_LEARNING research project. The proposed tool was tested in a university precinct in Lisbon -1ST Alameda campus -where the principle of diversity is demanded by a variety of users with different accessibility requirements (e.g. temporary and/or permanent disability, visual impairment, advancing years, pregnancy). It offers guidance for future interventions intended to upgrade the inclusivity of the built environment and to help improve the aesthetic and functional quality of buildings and outdoor spaces.
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