The paper presents Reagente, an initiative aimed to investigate the possibility of involving people in co-design processes to create a blueprint for a quality label. It is conceived as a system that recognizes values to bottom-up actions giving new meanings to vacant spaces. Reagente is a strategy to simplify policies, to embed reactivation in our cities and to enhance social innovation. Reagente aims to propose a tool conceived as a brand to test an inclusive and participatory process to define guidelines and labeling requirements for activists in order to communicate their actions and to spread shared values. The city is perceived as an experimental laboratory, where people cooperate to produce social, economic and environmental benefits taking care of urban voids. In this direction, the label certifies the initiatives of active citizens, regulates the activities carried out and becomes a tool risen from below rather than imposed from the top
The series "Advances in Intelligent Systems and Computing" contains publications on theory, applications, and design methods of Intelligent Systems and Intelligent Computing. Virtually all disciplines such as engineering, natural sciences, computer and information science, ICT, economics, business, e-commerce, environment, healthcare, life science are covered. The list of topics spans all the areas of modern intelligent systems and computing such as: computational intelligence, soft computing including neural networks, fuzzy systems, evolutionary computing and the fusion of these paradigms, social intelligence, ambient intelligence, computational neuroscience, artificial life, virtual worlds and society, cognitive science and systems, Perception and Vision, DNA and immune based systems, self-organizing and adaptive systems, e-Learning and teaching, human-centered and human-centric computing, recommender systems, intelligent control, robotics and mechatronics including human-machine teaming, knowledge-based paradigms, learning paradigms, machine ethics, intelligent data analysis, knowledge management, intelligent agents, intelligent decision making and support, intelligent network security, trust management, interactive entertainment, Web intelligence and multimedia.The publications within "Advances in Intelligent Systems and Computing" are primarily proceedings of important conferences, symposia and congresses. They cover significant recent developments in the field, both of a foundational and applicable character. An important characteristic feature of the series is the short publication time and world-wide distribution. This permits a rapid and broad dissemination of research results.
In the design practice, physical action is combined with intellectual action and comprehension of the reference context, the essential starting point and line taken by the project. The ability to create connections (connectedness) 1 is developed during the evolution of innovation processes, which, together with the activity of cultural design mediation, contributes towards the diffusion of new behaviours. These new behaviours are oriented by a sense of responsibility, memory and context. The project defi nes products and strategies as a guide to the introduction of ways to act responding to the social values and expectations in terms of well-being. Three different experiences, three stories have been taken, from which several tools were identifi ed as characteristics of a specifi c culture and manner. The ability to observe considered to be making visions and concepts take shape, based on knowledge and history and on bonds with tradition; the ability to take care, communicating a specifi c know-how to, eventually, become a social value of a behaviour model; the ability to give-back, a sequence of reciprocal contributions of giving and taking between the company and the place to which it belongs; the ability to listen which, by also drawing from ethical stimuli, places the end user at the centre of the process; and, fi nally, the ability to co-operate, a patient organizational construction and combination of competence, for the diffusion of the new behaviours. All permeated by an atmosphere, a spirit pertaining to an identity-related culture, developing the ability to create ties.Key words: design practice, project responsibility, social and cultural connectivity. ResumoNa prática do design, a ação física é combinada com a ação intelectual e compreensão do contexto de referência, como ponto de partida decisivo e linha adotada pelo projeto. A capacidade de criar ligações (conexidade) é desenvolvida durante a evolução de processos de inovação, que, com a atividade de mediação cultural do design, con -tribui para a difusão de novos comportamentos. Esses novos comportamentos são orientados por um senso de responsabilidade, de memória e de contexto. O projeto defi ne os produtos e estratégias como um guia para a introdução de formas de agir que respondem a valores sociais e às expectativas em termos de bem-estar. Três diferentes experiências, três histórias foram tomadas, das quais várias ferramentas foram identifi cadas como ca rac terísticas de uma forma e uma cultura específi cas. A ca pacidade de observar, considerada como fazer com que visões e conceitos tomem forma com base no conhecimento, na história, nos laços com a tradição; a capacidade de tomar cuidado, comunicando conhecimentos específi cos para, even tualmente, tornarse um valor social de um modelo de comportamento; a capacidade de dar retorno, expressando uma sequência de reciprocidade de dar e receber contribuições entre a empresa e o local a que pertence; a capacidade de ouvir o que, também pelo desenho de estímulos éticos, coloca o usuário fi...
This paper proposes a reflection on the relationships between the university and production systems based on the results analysis of 50 activities agreed by the DSA (Department for Architectural Science - University of Genoa) with companies, institutions and organizations in the period 2005-2011. The paper is divided into three parts. In the first part, “Innovation and growth”, the 50 agreements, the theoretical frameworks, the elements and criteria of the built dataset will be introduced, supported by the presentation of the most remarkable case studies. The second part will show how a graphic visualization was drawn as a methodological tool of analysis and will underline the observations that it suggested and highlighted. The third part will draw the conclusions, inducted by the work on the dataset, of the role of design and the needs for designer training
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