Abstract-Several companies and research institutes are moving their CPU-intensive applications to hybrid High Performance Computing (HPC) cloud environments. Such a shift depends on the creation of software systems that help users decide where a job should be placed considering execution time and queue wait time to access on-premise clusters. Relying blindly on turnaround prediction techniques will affect negatively response times inside HPC cloud environments. This paper introduces a tool to make job placement decisions in HPC hybrid cloud environments taking into account the inaccuracy of execution and waiting time predictions. We used job traces from real supercomputing centers to run our experiments, and compared the performance between environments using real speedup curves. We also extended a stateof-the-art machine learning based predictor to work with data from the cluster scheduler. Our main findings are: (i) depending on workload characteristics, there is a turning point where predictions should be disregarded in favor of a more conservative decision to minimize job turnaround times and (ii) scheduler data plays a key role in improving predictions generated with machine learning using job trace data-our experiments showed around 20% prediction accuracy improvements.
In this work, we consider the problem of combining link, content and temporal analysis for community detection and prediction in evolving networks. Such temporal and content-rich networks occur in many real-life settings, such as bibliographic networks and question answering forums. Most of the work in the literature (that uses both content and structure) deals with static snapshots of networks, and they do not reflect the dynamic changes occurring over multiple snapshots. Incorporating dynamic changes in the communities into the analysis can also provide useful insights about the changes in the network such as the migration of authors across communities. In this work, we propose Chimera 1 , a shared factorization model that can simultaneously account for graph links, content, and temporal analysis. This approach works by extracting the latent semantic structure of the network in multidimensional form, but in a way that takes into account the temporal continuity of these embeddings. Such an approach simplifies temporal analysis of the underlying network by using the embedding as a surrogate. A consequence of this simplification is that it is also possible to use this temporal sequence of embeddings to predict future communities. We present experimental results illustrating the effectiveness of the approach.
Abstract-High Performance Computing (HPC) applications are essential for scientists and engineers to create and understand models and their properties. These professionals depend on the execution of large sets of computational jobs that explore combinations of parameter values. Avoiding the execution of unnecessary jobs brings not only speed to these experiments, but also reductions in infrastructure usageparticularly important due to the shift of these applications to HPC cloud platforms. Our hypothesis is that data generated by these experiments can help users in identifying such jobs. To address this hypothesis we need to understand the similarity levels among multiple experiments necessary for job elimination decisions and the steps required to automate this process. In this paper we present a study and a machine learning-based tool called JobPruner to support parameter exploration in HPC experiments. The tool was evaluated with three real-world use cases from different domains including seismic analysis and agronomy. We observed the tool reduced 93% of jobs in a single experiment, while improving quality in most scenarios. In addition, reduction in job executions was possible even considering past experiments with low correlations.
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynamical, distributed and multiobjective fashion. In this paper, we propose and develop an Artificial Intelligence (AI) system that helps the player during the game, giving him tactical and strategical tips about the best actions to be taken according to the current game state with the objective of improving the player's performance. We describe the main features of the system, its implementation and perform experiments using a real game to evaluate its effectiveness.
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