Purpose of this research is to measure the effect of educational game training on some physical parameters and social skills of the children with Autism Spectrum Disorder. Five individuals (participants) diagnosed with Autism Spectrum Disorder participated in the research. During the research, the participants were made to play 8 different educational games for 8 weeks, and 3 days a week for 1 hour; and the sessions during the research were recorded with a video camera. Research data were obtained before and after the 8-week educational game program by using flamingo test, vertical jump test, plate tapping test, sit and reach test, and by performance determination form for individuals with pervasive developmental disability. SPSS 25 package program was used in the analysis of the data. The Wilcoxon test, a nonparametric test, was used to evaluate pre- and post-test results. As a result of the study, it was found that the educational games have positive effects on some physical parameters (balance, flexibility, strength, hand-eye coordination) and social skills (matching skills, imitation skills, following instructions skills, visual support use, receptive language skills, communicative language skills, game and music skills, self-care skills, daily life skills, motor skills, socialization skills, and mathematics).
This study aims to evaluate the quality of service as perceived by the young members, who get service from the Kocaeli International Youth Center, which operates under the aegis of the Ministry of Youth and Sports. In order to fulfill this objective, the three-dimensional “Scale of the Perceived Service Quality at Youth Centers,” developed by Aycan et. al.(2005) and intended for youth centers, has been applied to 247 youths, who are members of and get service from youth centers. Within the scope of the research, viewpoints of the youths, with regard to some of their demographic characteristics, concerning the elements of the service quality have been analyzed. Consisting of 103 males and 144 females, a total of 247 individuals have taken part in the research. Following the analyses done and in the context of the elements of the service quality at the youth centers as perceived by the youths, it is found that there are no gender-specific differences; according to age variable, there is a difference in all factors in favor of the age group 7-12; as for the variable of family income, there is a difference in output quality factor in favor of the youths with an income level lower than 1300 TLs; and as for the variable of school type, there are significant differences in favor of the primary school level.
Purpose of this study is to analyze the attitudes of the teacher candidates studying at universities towards the game of chess and determine to what extent these attitudes are affected by some variables. In this study, survey model was used. As data collection tool, "Attitude Scale for the Game of Chess" was used, developed by Sadık et al., having factor loads ranging from .76 to .94, being one-dimensional, consisting of 16 items, with total explained variance of 86 %, and with Cronbach's Alpha reliability coefficient of .98. The study group consisted of 451 teacher candidates studying at the university. Research data was analyzed by using IBM SPSS 22.0 program. In analyzing the data, t-test and one way analysis of variance (ANOVA) were used for frequency independent samples. As a result of the analysis, it was found that the attitudes towards chess did not differ according to gender variable, whereas they showed significant differences according to class and department variables. Findings were discussed in the context of literature, and various suggestions were made about the field of chess education.
Bu çalışmada, satranç oyununa yönelik, likert tipi geçerli ve güvenilir bir tutum ölçeği geliştirilmesi amaçlanmıştır. Süreçte, yaklaşık 100 öğretmen ve 100 satranç sporcusuna, satranç oyununun kendilerine ne ifade ettiğine ilişkin soru yönlendirilmiştir. Alınan dönütler, tutum ölçeklerine ilişkin yapılan çalışmaların incelenmesiyle de desteklenerek 55 maddeden oluşan ölçek taslağı ortaya konmuştur. 55 maddeden oluşan ölçek taslağı 300 öğretmenden oluşan gruba uygulanarak geçerlik ve güvenirlik çalışmaları yapılmıştır. Geçerlik ve güvenirlik için yapılan çalışmalar sonucunda ölçeğin KMO değeri 0,942, Barlett testi 10400,885 ve p<0,01 olarak bulunmuştur. Faktör ve güvenirlik analizi sonuçlarına göre faktör değeri düşük olan ve binişiklik yaratan maddeler ölçekten çıkarılmıştır. Böylece, faktör yükleri. 76 ile. 94 arasında değişen, tek boyutlu ve 16 maddeden oluşan ölçek ortaya çıkmıştır. Toplam açıklanan varyansın ise %86 olduğu görülmüştür. Ölçeğin Cronbach's Alpha güvenirlik katsayısı. 98 olarak bulunmuştur. Sonuç olarak, geliştirilen "Satranç Oyunu Tutum Ölçeği" nin amaca uygun, geçerli, güvenilir ve kullanışlı bir ölçek olduğu kararına ulaşılmıştır.
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