Moving from a set of independent virtual worlds to an integrated network of 3D virtual worlds or Metaverse rests on progress in four areas: immersive realism, ubiquity of access and identity, interoperability, and scalability. For each area, the current status and needed developments in order to achieve a functional Metaverse are described. Factors that support the formation of a viable Metaverse, such as institutional and popular interest and ongoing improvements in hardware performance, and factors that constrain the achievement of this goal, including limits in computational methods and unrealized collaboration among virtual world stakeholders and developers, are also considered.
The goal of this study was empirically to investigate differences between distressed and nondistressed families in the strength, patterning, and cross-situational consistency of alliances. Audiotapes were made of 12 distressed and 12 nondistressed families in two observational situations. The resultant interaction was then coded for family alliances by trained observers. Distressed families were characterized by low overall levels of alliance behavior, weakness in the marital alliance relative to other family alliances, and discrepancies in parental alliances with the target child. There were generally no differences between groups in the cross-situational variability of alliance strength or patterning. The results are discussed in relation to the predictions of structural models of family process.
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