In the early 2020s, Indonesia was shocked by the Coronavirus Disease (Covid-19) outbreak which struck almost all parts of the world. The Indonesian government spontaneously implemented a policy of learning from home, working from home, and worship at home. All face-to-face activities are diverted online. In the field of education, both universities and schools need to strengthen online learning during this time. Universitas Negeri Surabaya has an alternative in carrying out a proposal / thesis seminar by using virtual meetings. The virtual meetings used include: meeting.unesa.ac.id, rv.unesa.ac.id, zoom, google meets, Webex and others. This study aims to determine students' perceptions of the virtual meeting features as a means of online proposal / thesis examination in the middle of a pandemic. This study can be a reference whether the use of virtual meetings as an alternative in carrying out a seminar proposal / thesis is effectively implemented. The research focuses on students' opinions on the usability factor (PU) and convenience factor (PEOU) in virtual meeting features following the Technology Acceptance Model theory. This research was conducted by quantitative methods. The sample used in this study were students of Universitas Negeri Surabaya who were taking the thesis. Data collection techniques using a questionnaire with a Likert scale. Then the results of the questionnaire data are processed using the Structural Equation Model (SEM) with SPSS tools. The results of the study stated that the research indicators related to user satisfaction in utilizing virtual meetings as an alternative for implementing seminar proposals / theses passed the validity, reliability, and linearity tests. Validity test value> r table. The value of the alpha reliability test was between 0.70-0.90. While the linearity test value> 0.05.
Indonesia in the early 2020s was being rocked by the outbreak of Coronavirus Disease (Covid-19) which hit almost all parts of the world. Indonesia spontaneously implements a policy of learning from home (SFH) and working from home (WFH). Higher education during the WFH period needs to strengthen online learning. Universitas Negeri Surabaya has had e-learning developed using Moodle LMS and has been used as a form of learning called Vilearning Unesa (Vinesa). The research aims to measure the implementation readiness of Vinesa. This measurement needs to be done as an effort to support the successful development of e-learning. To know which factors are still weak and require improvement and which factors have been considered successful or strong in supporting the implementation of Vinesa. There are eight indicators used to measure the readiness of e-learning, namely the psychological readiness, sociological readiness, environmental readiness, human resource readiness, financial readiness, technological skill readiness, equipment readiness, and content readiness. However, this research focuses on one indicator that is directly related to students, namely content readiness. The research method used is qualitative research methods. The study began with a literature study on e-learning readiness. Then an indicator is set to be reduced to the items in the questionnaire. The object of research is students of Informatics in Universitas Negeri Surabaya.
The use of e-learning has become common in educational institutions. This is further supported by the obligation to implement online education during the COVID-19 pandemic. E-learning is a system that is anticipated to not only replace traditional learning techniques and resources but also to introduce fresh, cutting-edge approaches to the way we currently learn. The goal of this study was to identify the characteristics that contributed to the application of vinesa's success and had an effect on the growth of vines users. Within the Surabaya State University. Applying the DeLone McLean IS Model technique, measurements were done with an emphasis on the system quality factors, information quality, and service quality in information systems. The results showed that the quality of the system and the quality of information significantly affected sustainable use. While the quality of service does not have a significant effect on sustainable use.
Production and distribution activities are carried out by combining various factors of production, namely humans, nature, and capital. From this management, of course, humans cannot manage existing data in the company manually continuously because it could be that data that has been recapitalized can be lost resulting in the company’s strategy to achieve success is a little hampered. This study proposes a design of an integrated management information system company that can manage human and financial resources in one application. The proposed application is called SIMANTAP, where the purpose and function of this application are to create, view, and manage all company data starting from employee data, inventory items, seeing company expenses and income in one media to make it easier for employees, admins, and managers to see information company. This application was developed by the waterfall method, with a case study of a company in Surabaya. This application is expected to support the company’s business, especially related to human resources and financial management.
Proses transformasi pembelajaran tatap muka menuju pembelajaran dalam jaringan (daring) menimbulkan berbagai permasalahan, khususnya pada masa pandemi Covid yang melanda Indonesia setahun terakhir ini. Secara teori, teknologi informasi seharusnya mampu menjadi sistem pendukung yang handal pada proses pembelajaran. Tentunya hal tersebut hanya akan tercapai apabila dilengkapi dengan kemampuan pengguna dalam memanfaatkan teknologi informasi. SMP Negeri 1 Buduran sebagai salah satu unit kerja yang bergerak pendidikan dan melaksanakan proses pembelajaran, belum mampu secara maksimal dalam menggunakan teknologi informasi. Salah satu persoalan utama yang dihadapi oleh guru yaitu sulitnya membuat media pembelajaran berbasis teknologi informasi yang dapat menstimulus motivasi belajar peserta didik. Hal ini menjadi perhatian penting karena dapat berpengaruh pada hasil belajar siswa. Oleh sebab itu perlu adanya pelatihan yang dapat mengoptimalkan kemampuan guru dalam menggunakan teknologi informasi. Kegiatan pengabdian dilaksanakan dengan sasaran para guru SMP Negeri 1 Buduran dengan tujuan memberikan pengetahuan dan pengalaman dalam menggunakan teknologi informasi sehingga dapat membuat media pembelajaran yang menarik siswa. Metode yang digunakan adalah sosialisasi dan praktik langsung serta menggunakan alat ukur keberhasilan menggunakan kuisioner yang diujikan sebelum dan sesudah kegiatan. Hasil menunjukkan pengetahuan peserta mengenai internet dan manfaatnya meningkat 78% setelah mengikuti kegiatan pengabdian masyarakat.
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