This paper presents the development of Augmented Reality (AR) for smart campus urbanization using library as the environment for the demonstration of the AR prototype. The main goal of the AR development is to help users to get information and direction easily using AR based mobile application when walking inside the library. In normal circumstances, users typically walk around and explore the library area before reaching their targeted destinations. Depending on the library size and number of reading corners, exploration and walking in the library can be time consuming. Therefore, an AR technology is introduced in this paper to improve the user experience inside the library in the right direction and information instantly. This application is developed using Vuforia software to set the image marker-based and process the output into Unity3D software, Android Studio for the Main Menu interface and IBM Watson for voice recognition. The final form of the application is successfully generated from the development of Augmented Reality (AR) application for the smart campus by using a library for the demonstration of the AR prototype. A series of application tests are conducted in each corner of the library to evaluate the effectiveness of developed AR.
Moving towards a modern age, Augmented Reality (AR) can be considered as one of the fastest developing technologies every year wherein it is enhanced by computer-generated perceptual information and sometimes across multiple sensory modalities, including visual and text. However, students have not been exposed to this technology since they are stuck with a narrow-minded conception of using papers even though it can be too overwhelming for them since they have to read the study books, brochures, and pamphlets to get information about their universities especially for the new students who recently registered and for the visitors. To overcome this problem, we are developing an application “AR UniMAP: Pauh Putra Residential College Interactive Map”. This project aims is to develop an informative ARMap along with some additional information about the campus for the students and visitors through interactive communication through the proposed system. Smartphone with the support of ARCore is used as the main platform for the application to be implemented in such a way to display the visuals of the buildings and each room in the campus through 2D and 3D along with some additional information through text pop up on the left and right side of the smartphone screen.. The key to this architecture is to expose university students with the AR technologies and to make it easier for them to access information about their university.
In the 21st century, much progress has been made following the industrial revolution 4.0. Therefore, the field of animation has also been injected into technological advances. The transmission of information is difficult to convey accurately and interactively to users. In providing users with more exposure and convenience in a more attractive and convenient way. Therefore, animation and motion capture are the best options for use today. As a result, the results of this project can have a huge impact on the animation industry in making video or animation more interesting.
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