DUNE is a dual-site experiment for long-baseline neutrino oscillation studies, neutrino astrophysics and nucleon decay searches. ProtoDUNE Dual Phase (DP) is a 6 $$\times $$
×
6 $$\times $$
×
6 m$$^3$$
3
liquid argon time-projection-chamber (LArTPC) that recorded cosmic-muon data at the CERN Neutrino Platform in 2019–2020 as a prototype of the DUNE Far Detector. Charged particles propagating through the LArTPC produce ionization and scintillation light. The scintillation light signal in these detectors can provide the trigger for non-beam events. In addition, it adds precise timing capabilities and improves the calorimetry measurements. In ProtoDUNE-DP, scintillation and electroluminescence light produced by cosmic muons in the LArTPC is collected by photomultiplier tubes placed up to 7 m away from the ionizing track. In this paper, the ProtoDUNE-DP photon detection system performance is evaluated with a particular focus on the different wavelength shifters, such as PEN and TPB, and the use of Xe-doped LAr, considering its future use in giant LArTPCs. The scintillation light production and propagation processes are analyzed and a comparison of simulation to data is performed, improving understanding of the liquid argon properties.
The rapid development of general-purpose computing on
graphics processing units (GPGPU) is allowing the implementation
of highly-parallelized Monte Carlo simulation chains for particle
physics experiments. This technique is particularly suitable for
the simulation of a pixelated charge readout for time projection
chambers, given the large number of channels that this technology
employs. Here we present the first implementation of a full
microphysical simulator of a liquid argon time projection
chamber (LArTPC) equipped with light readout and pixelated charge
readout, developed for the DUNE Near Detector. The software is
implemented with an end-to-end set of GPU-optimized
algorithms. The algorithms have been written in Python and
translated into CUDA kernels using Numba, a just-in-time compiler
for a subset of Python and NumPy instructions. The GPU
implementation achieves a speed up of four orders of magnitude
compared with the equivalent CPU version. The simulation of the
current induced on 10^3 pixels takes around 1 ms on the GPU,
compared with approximately 10 s on the CPU. The results of the
simulation are compared against data from a pixel-readout LArTPC
prototype.
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