Tujuan penelitian ini (1) Untuk mengimplementasikan hasil E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar Kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja. (2) Untuk mengetahui respon guru dan siswa terhadap Pengembangan E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja yang dikembangkan. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas XI Teknik Komputer dan Jaringan SMK Negeri 3 Singaraja tahun ajaran 2016/2017. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket. Hasil penelitian yang diperoleh terlihat bahwa (1) hasil E-Modul Dengan Model Problem Based Learning pada Mata Pelajaran Pemrograman Dasar Kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 46 jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori sangat positif. Sedangkan untuk respon siswa terhadap pengembangan e-modul didapatkan rata-rata skor respon sebesar 67,53, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori sangat positif. Kata Kunci : ADDIE, E-Modul, Pemrograman Dasar, Problem Based Learning The purpose of this study (1) In order to implement the results of the E-Module Model Problem Based Learning in Subjects Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja. (2) To study the response of teachers and students towards the development of E-Module Model Problem Based Learning on the Subject Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja developed. This type of research used in this research is the research and development (Research and Development) with ADDIE development model. The research subject is class XI student of Computer Engineering and Networks SMK Negeri 3 Singaraja the academic year 2016/2017. To determine the students' response to the e-modules developed, obtained using a questionnaire with data collection tool in the form of a questionnaire. The results obtained shown that (1) the results of the E-Module Model Problem Based Learning in Subjects Programming Basics Class XI Computer Engineering and Networks in SMK Negeri 3 Singaraja otherwise successfully applied by some of the tests conducted. (2) The results of the analysis show that the teacher response data, obtained an average score of response was 46 when converted into the classification table, the response included in the category of very positive. As for the students' response to the development of e-modules obtained an average score of 67.53 response, if converted into a table classifying student responses included in the category of very positive. keyword : ADDIE, E-Module, Basic Programming, Problem Based Learning.
Penelitian ini bertujuan (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan Pengembangan E-Modul Interaktif Berbasis Problem Based Instruction Pada Mata Pelajaran Perakitan Personal Computer Kelas X TKJ Di SMK TI Bali Global Singaraja. (2) Untuk mengetahui respon siswa dan guru terhadap Pengembangan E-Modul Interaktif Berbasis Problem Based Instruction Pada Mata Pelajaran Perakitan Personal Computer Kelas X Teknik Komputer dan Jaringan Di SMK TI Bali Global Singaraja. Metode penelitian yang digunakan dalam penelitian ini adalah research and development (R&D), dengan model pengembangan Dick & Carey. Subjek penelitian ini yaitu siswa kelas X Teknik Komputer dan Jaringan dan guru mata pelajaran Perakitan personal computer di SMK TI Bali Global Singaraja tahun ajaran 2016/2017. Untuk mengetahui respon siswa dan guru terhadap e-modul diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: 1) Hasil implementasi e-modul yang telah dikembangkan pada mata pelajaran perakitan personal computer untuk siswa kelas X Teknik Komputer dan Jaringan dengan menggunakan model pembelajaran Problem Based Instruction di SMK TI Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. 2) Hasil analisis data respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 47.37%, persentase siswa yang memberikan respon baik sebesar 52.63%, dan tidak ada siswa yang memberikan respon cukup, kurang, maupun sangat kurang. Sedangkan hasil analisis data respon guru menunjukkan bahwa persentase guru yang memberikan respon sangat baik sebesar 100%, dan tidak ada guru yang memberikan respon baik, cukup, kurang, maupun sangat kurang. Kata Kunci : E-modul, Perakitan Personal Computer, Model Problem Based Instruction, Research and Development The aim of this study (1) To produce a design and implementing the development of E-module for Personal Computer Assembling lesson of grade X with Problem Based Instruction Model in SMK TI Bali Global Singaraja. (2) To know students’ and teachers’ response towards the development of E-module for Personal Computer Assembling lesson of grade X with Problem Based Instruction Model in SMK TI Bali Global Singaraja. Research methodology that is used for this research was Research and Development (R&D), with Dick & Carey development model. The subject of this research was the third grade students, computer and network engineering and Personal Computer Assembling teachers of SMK TI Bali Global Singaraja in Academic Year 2016/2017. To know students’ and teachers’ response towards the E-module was gained by using inquiry method. The result of this study showed that: (1) Implementation result of E-module which was developed for Personal Computer Assembling lesson of grade X computer and network engineering by using Problem Based Instruction Model in SMK TI Bali Global Singaraja has proven effective to be applied through some tests. (2) The data analysis result of students’ response showed that the percentage of students’ who give “sangat baik” response was 47.37%, students who gave “baik” response were 52.63%, and there were no students that give “cukup”, ”kurang”, or “sangat kurang” response. While the data analysis result of teachers’ response showed that the percentage of teaches who gave “sangat baik” response was 100% and there were no teachers who gave “baik”, “cukup”, “kurang”, or “sangat kurang”.keyword : E-Module, Personal Computer Assembling, Problem Based Instruction, Research and Development
Penelitian ini bertujuan untuk mengetahui bagaimana pemanfaatan E-Learning sebagai Knowledge Management dalam mendukung proses pembelajaran di jurusan Pendidikan Teknik Informatika Undiksha. Penelitian ini merupakan penelitian survey yang menggunakan metode deskriptif. Populasi dalam penelitian ini adalah Dosen dan Mahasiswa angkatan 2013-2015 yang aktif di jurusan Pendidikan Teknik Informatika Undiksha. Sampel dalam penelitian ini terdiri dari 14 orang dosen dan 114 orang mahasiswa, penarikan sampel menggunakan Teknik Simple Random Sampling. Data penelitian dihimpun menggunakan kuisioner dan dianalisis dengan metode analisis deskriptif. Hasil penelitian menunjukkan tingkat pemanfaatan E-Learning sebagai Knowledge Management dalam mendukung proses pembelajaran di jurusan Pendidikan Teknik Informatika Undiksha, indikator-indikator dari responden dosen didapatkan indikator terbesar yaitu indikator refleksi pengetahuan dan penyampaian materi pembelajaran yang memiliki persentase sebesar 74,50%, kemudian indikator penggunaan pengetahuan dan pemberian tugas dengan persentase 72,26%, indikator berbagi pengetahuan dengan persentase 71,07%, dan indikator identifikasi pengetahuan dan sumber belajar sebesar 56,97%. Sedangkan indikator-indikator dari responden mahasiswa didapatkan indikator terbesar yaitu indikator refleksi pengetahuan dan penyampaian materi pembelajaran yang memiliki persentase sebesar 62,59%, kemudian indikator penggunaan pengetahuan dan pemberian tugas dengan persentase sebesar 52,51%, indikator identifikasi pengetahuan dan sumber belajar dengan persentase sebesar 45,39%, dan indikator berbagi pengetahuan dengan persentase sebesar 42,20%. Kata Kunci : Survey, E-Learning, Knowledge Management This study aimed to determine how the use of E-Learning as Knowledge Management in supporting the learning process at the Information Engineering Education Department Undiksha. This study was a descriptive research by using survey method. The populations of this study were lecturers and student of 2013-2015 who is active in the Information Engineering Education Department Undiksha. The sample of this study consisted of 14 lecturer and 114 students. The sampling used in this research was Simple Random Sampling technique. The research data were collected using a questionnaire and analyzed by descriptive analysis method. The results showed the level of the use of E-Learning as Knowledge Management in supporting the learning process at the Information Engineering Education Department Undiksha. The indicators from the lectures respondents which categorized high indicator was reflection of knowledge and lecturing the material which has 71.50%, indicator multi knowledge with percentage 71.07%, and indicator of indication the source of learning with 56.97% The students’ indicator showed that the higher indicator from the reflection of knowledge and acquiring the learning material with 62.59%, the indicator of the use of knowledge and tasking with 52.51%, indicator of identification of knowledge and learning source with 45.39%, and sharing the knowledge with 42.20%. keyword : Survey, E-Learning, Knowledge Management
Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa pada mata pelajaran Pengolahan Citra Digital (PCD) dengan menerapkan model pembelajaran ICARE (Introduction Connection Application Reflection Extention) dan mengetahui respon siswa terhadap penerapan model pembelajaran ICARE. Penelitian ini dilaksanakan di SMK N 1 Klungkung, dimana melibatkan siswa kelas XI MM2 (29 siswa) tahun pelajaran 2016/2017. Desain penelitian ini adalah penelitian tindakan kelas (PTK) yang terdiri dari 2 siklus, data yang dikumpulkan dalam penelitian ini adalah hasil belajar dan respon siswa terhadap penerapan model pembelajaran ICARE pada mata pelajaran Pengolahan Citra Digital (PCD). Data hasil belajar siswa dikumpulkan melalui tes kognitif dan lembar observasi afektif serta psikomotor, sedangkan data respon siswa dikumpulkan dengan lembar angket tertutup. Hasil penelitian menunjukkan bahwa (1) terdapat peningkatan hasil belajar siswa. Hal ini terlihat dari ketuntasan klasikal siswa yang diperoleh pada siklus I sebesar 17,24%, dan pada siklus II sebesar 100,00%. Hasil belajar ini mengalami peningkatan sebanyak 82,76%. (2) rata-rata respon siswa terhadap terhadap penerapan model pembelajaran ICARE tergolong positif 65,25 peneliti menyimpulkan bahwa penerapan model pembelajaran ICARE pada mata pelajaran Pengolahan Citra Digital (PCD) dapat meningkatkan hasil belajar dan mendapat respon yang positif dari siswa. Kata Kunci : ICARE (Introduction Connection Application Reflection Extention), PCD, Hasil belajar, Respon siswa. This study aimed at improving students’ learning outcomes on the subject of Technology of information by implementing ICARE (Introduction Connection Application Reflection Extention) instructional model and finding out the students’ responses toward the implementation of ICARE instructional model. This research was conducted at SMK N 1 Klungkung which involved the students of class XI MM2 (29 students) in the academic year 2016/2017. This research was designed in the form of Class Action Researh which consisted of 2 cycles. The data which were gathered in this research were the students’ learning outcomes and responses toward the implementation of ICARE instructional model on the subject of Digital Image Processing. The data of the students’ learning outcomes were gathered by means of cognitive test as well as affective and psikomotor observation sheet, while the data of the students’ responses were gathered by closed questionnaire. The result of this study showed that (1) there was an improvement of the students’ learning outcomes. This can be seen from the classical mastery of the students obtained in the fist cycle was 17.24%, and in the second cycle was 100.00%. The learning outcomes improved by 82.76%. (2) The students responses on the average toward the implementation of ICARE instructional model could be classified as positive that was equal to 65.25. The researcher concluded that the implementation of ICARE instructional model on the subject of Digital Image Processing can improve the students learning outcomes and can obtain positive responses from the students. keyword : ICARE (Introduction Connection Application Reflection Extention), PCD, Learning outcomes, students’ responses
Tujuan dari penelitian ini adalah untuk : (1) mengimplementasikan Film Dokumenter Kain Gringsig di Desa tenganan Pegringsingan (2) mengetahui respon pengguna terhadap Film Dokumenter Kain Gringsing di Desa Tenganan Pegringsingan. Metode penelitian yang digunakan adalah penelitian dan pengembangan. Film Dokumenter Kain Gringsing di Desa Tenganan Pegringsingan di kembangkan menggunakan metode cyclic. Aplikasi ini diimplementasikan menggunakan Adobe Premiere Pro Cs6 sebagai pembuat video dengan bantuan Adobe After Effect sebagai penambah efek video. Pemanfaatan aplikasi pembuat video dari dampak kemajuan teknologi menyebabkan para remaja atau anak muda mampu berkreasi dalam mengolah video dengan berbagai efek sesuai kemampuan dan keinginan sehingga video dapat dijadikan berbagai sarana yang vital dalam berbagai media promosi. Oleh karena itu, penulis mengembangkan sebuah film documenter yang berjudul “Film Dokumenter Kain Gringsing”. Dengan dikembangkannya film documenter ini, diharapkan keberadaan kain gringsing di desa tenganan pegringsingan semakin di kenal, serta dapat dijadikan sebuah media pembelajaran baik dari segi penggunaan dan makna di balik sebuah kain gringsing yang berada di desa tenganan pegringsingan. Hasil akhir film documenter kain gringsing dapat memberikan wawasan bagi penonton terkait proses pembuatan kain gringsing , penggunaan kain gringsing dalam upacara yang ada di desa tenganan pegringsingan serta makna filosofi yang terkandung dalam kain gringsing.. Respon pengguna terhadap film documenter kain gringsing dapat dikategorikan sangat positif dengan persentase 88%. Kata Kunci : Kain Gringsing, Tenganan Pegringsingan, Film Dokumenter, Tradisi. The purpose of this study was to: (1) implement Documentary Fabric Gringsig in the village of Tenganan Pegringsingan (2) determine the user response to the Documentary Fabric Gringsing in Tenganan Pegringsingan. The method used is research and development. Documentary Fabric Gringsing in Tenganan Pegringsingan developed using cyclic method. This application is implemented using Adobe Premiere Pro CS6 as a maker of video with the help of Adobe After Effects as an addition to video effects. Utilization maker application video of the impact of technological advances led to the teenagers or young child is able to be creative in the process the video with various effects according to ability and desire so that video can be used as the means vital in a variety of media promotion. Therefore, the authors developed a documentary film titled "Documentary Fabric Gringsing". With the development of documentary film, it is expected the presence of cloth in the village of Tenganan Pegringsingan gringsing increasingly well known, and can be used as a medium of learning in terms of both the use and the meaning behind a Cloth gringsing located in the village of Tenganan Pegringsingan. The final result documentary gringsing fabric can provide insight for the audience related to the process gringsing fabric, use fabric gringsing in a ceremony in the village of Tenganan Pegringsingan and philosophical meaning contained in the fabric gringsing . user response to the documentary film gringsing fabric can be categorized as very positive percentage of 88%. keyword : Fabric Gringsing, Tenganan Pegringsingan, Documentary, Tradition.
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