Whiteboard animation videos are engaging learning media for Generation Z. This study aimed to develop and assess the feasibility of a whiteboard animation video for vitamin in the Nutrition Science subject for class X culinary vocational school. This study was research and development using a 4D approach (define, design, develop, disseminate). The define stage analyzed the curriculum, material, student character, learning media, and school facilities. The design stage included the writing and assessing the material, the writing and assessing of storyboards, and production team selection. The develop stage was making a video and assessing the feasibility. Animation images were created using Paint Tool Sai. Image conversion from JPEG to SVG was performed with Inkscape. The dubber’s voice was recorded with Universal Audio using the Apollo Twin audio interface and Avantone CV12 microphone. The audio was edited in Pro Tools 2020.9. To produce a whiteboard animation video, animation images, captions, dubber’s voice, and back sound were combined with VideoScribe. Videos used mpg format. In order to maintain video duration below 10 minutes, the video was divided into two parts. The assessment of video feasibility was carried out by one media expert and two content experts. The assessment of feasibility at the disseminate stage was carried out to 30 users. Based on the feasibility assessment, this video was very suitable to be applied as a learning medium.
Quantum wave packet is one of the well-known topics which is difficult to the students because of its abstract, mathematical and complex characteristics. Web-based simulations, as learning media of quantum physics course, are widely available on the Internet, this research aimed to review and evaluate several versions of quantum wave-packet web-based simulations. This paper was part of the preliminary study in developing ICT-based quantum physics learning modules at Jambi University. It was found that there were 4 websites that provided a high-quality web-based simulation for teaching and learning of quantum wave packet. The simulations were evaluated based on the hierarchical framework and evaluation of educational software method including proposed additional criteria for more specific evaluation. The quantum wave-packet simulation of PhET version gets the highest score, followed by the Schroeder with a slightly different score, Quvis and Physlet version are in the lower position. However, in terms of convenience for users to run directly in the browser, the ease to perform modifications according to user needs, and having another supporting simulation, the Schroeder version is a better learning media. In addition, as the java platform often has compatible issues with many popular browsers, Schroeder version which is HTML-based simulation is more preferable. The performance highlights of each simulation and its specific comparison results are also discussed.
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