<p>This study aims to find out the effect of mobile web-based character building on enhancing fifth grade elementary school student character at Cilincing district in North Jakarta in Indonesia. The sample of this research were taken randomly with the size determination using Slovin formula consisting of 192 students for experimental and control groups. Mobile web-based character building consists of integration of character values in the beginning, in the core, and in the end of teaching learning process. Student character is estimated by measuring student inclination to learning, persistence, and student judgment. It can be concluded that there is a positive effect of mobile web-based character building on student character at elementary school students at Cilincing district in North Jakarta in Indonesia.</p>
This article is the result of community service activities that aim to increase adolescent knowledge in social research, especially during the Covid 19 pandemic. The form of activity is in the form of webinars which are expected to be one solution to overcome the low interest of adolescents in social research. This community service activity was carried out in the youth scientific group (KIR) of SMAN 24 which consisted of 15 student members. The webinar activity was carried out in two sessions of material, among others about the urgency of social research and types of social research. The material is provided with an interactive lecture and discussion model so that the activities are two-way. Data collection was carried out in the form of an open questionnaire and pre-test-post-test. Data analysis with descriptive statistics and analysis of answers from open questionnaires. The results of the activity show that KIR member students have understood the urgency of social research and are able to express ideas to be developed into social research. Social research can be a positive activity for teenagers during a pandemic as a medium for self-development. In conclusion, this activity has been able to increase students' knowledge and understanding in social research. In addition, this activity has also developed critical thinking skills. ABSTRAK Artikel ini merupakan hasil dari kegiatan pengabdian kepada masyarakat yang bertujuan untuk meningkatkan pengetahuan remaja dalam penelitian sosial terutama di masa pandemic Covid 19. Bentuk kegiatan berupa webinar yang diharapkan dapat menjadi salah satu solusi untuk mengatasi rendahnya minat remaja dalam penelitian sosial. Kegiatan pengabdian masyarakat ini dilaksanakan pada kelompok ilmiah remaja (KIR) SMAN 24 yang terdiri dari 15 siswa anggota. Kegiatan webinar dilaksanakan dalam dua sesi materi antara lain tentang urgensi penelitian sosial dan jenis - jenis penelitian sosial. Materi diberikan dengan model ceramah interaktif dan diskusi agar kegiatan bersifat dua arah. Pengumpulan data dilakukan berupa angket terbuka dan pre test-post test. Analisis data dengan statistik deksriptif dan analisis jawaban dari angket terbuka. Hasil kegiatan menunjukan siswa anggota KIR telah memahami urgensi penelitian sosial dan mampu mengungkapkan ide untuk dikembangkan ke dalam penelitian sosial. Penelitian sosial dapat menjadi kegiatan positif bagi remaja pada saat pandemi sebagai media pengembangan diri. Kesimpulan dari kegiatan ini telah mampu menigkatkan pengetahuan dan pemahaman siswa dalam penelitian sosial. Selain itu kegiatan ini juga telah mengembangkan kemampuan berpikir kritis.
The main purpose of this research is to know does the use of cartoon character art board as a media could could be increasing the Score and activeness the Social Studies learning result of 41 students in the class of VIII-6, SMP Negeri 42 Bekasi, 2nd semester, education year of 2018/2019. This research was done from March to May 2019. The applied method in this research is Classroom Action Research (PTK) Method. which was done by a collaboration with social science teachers at SMP Negeri 42 Bekasi. 3 stages was applied during the research, they were: Planning, Acting, Observing and Reflecting. This research found the increase of learning result in every stage that was applied. In the 1st stage, there were 51% (21 students) who had score for learning result above the minimum standardize score which is 75. 2nd stage found there were 73% (30 students) who had score for learning result above the minimum standardize score which is 75. And in the 3rd stage, there were 85% (35 students) who had score for learning result above the minimum standardize score which is 75. Moreover, cartoon character art board media able to increase students’ activity to learn as well. Active level percentage in the first cycle was 12%. In the second cycle was increasing to 38%. And in the third cycle significantly increased to 54%. The conclusion of the research is the using of cartoon character art board as a media could increase the Social Studies learning result and the active level of the students, therefor the students could get a better score for social studies subject which is above the minimum standardize score 75. Keywords: Class acted research, Cartoon character art board, Social Studies Learning Outcomes, Students’ activeness.
This research is airned at potraying the improvement of students learning outcome and activeness in social science subject using Cooperative Tipe Paired Storytelling model instruction. The research method used in this study was Classroom Action Research conducted collaboratively with social studies teacher. This research is conducted in VIII-3 Public Middle School 28 Tangerang with the total participants is 35 students. This research uses three cycles, in which each cycle consists of four stages, namely: Planning, Acting, Observation, and Reflection. The findings of this research showed that there is an improvement of students learning outcome and activeness in social science subject. In cycle I, 37% or 13 students scored above KKM 72. In cycle II, 60% or 21 students scored above KKM 72. In cycle III, 89% or 31 students scored above KKM 72. The percentage of the improvement of students skill in asking questions, answering, giving opinions, and solve the problem. In conclusion, the implementation of Cooperative Tipe Paired Storytelling model instruction can improve the students learning outcome and activeness, especially in VIII-3 Public Middle School 28 Tangerang. Therefore, the implementation of Cooperative Tipe Paired Storytelling model instruction is recommended to be used by all of the social science teachers in creating the enjoyable learning atmosphere and improving the students learning outcome and activeness. Key Words : Classroom Action Research, Cooperative Tipe Paired Storytelling Model, Learning Outcome, Students Activeness.
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