ResumenSe presentan los resultados de una experiencia educativa que abordó desde el diseño la importancia de la sustentabilidad para tratar problemas medioambientales. Utilizando el recurso narrativo de la ciencia ficción para contextualizar prospectivamente e inspirar a las alumnas en la solución de problemáticas globales con el recurso agua. Se implementó un piloto de feria multimodal y se aplicó una encuesta de percepción a 106 estudiantes de octavo básico en Talcahuano, Región del Biobío, Chile. Los resultados muestran que 97% de los estudiantes terminó asignando importancia a la sustentabilidad, 81% a la necesidad de reciclar y ese mismo porcentaje expone que el uso de la ciencia ficción para la creación de sus productos tendientes a extracción y reutilización del recurso agua, fue una experiencia que determinó satisfactoriamente su participación. De esta manera fue posible detectar que la integración multimodal de la experiencia permitió motivar y captar la atención de las alumnas durante la actividad, además de ampliarles los campos de aplicación del diseño. Palabras clave: diseño industrial, educación tecnológica, conciencia ecológica, sustentabilidad, reciclaje, reutilización, creatividad Environmental Awareness in Basic Education: A Learning Experience to Approach Sustainability using Design and Science Fiction AbstractThe results of an educational experience that addressed from the design the importance of sustainability to deal with environmental problems are presented. Using the narrative resource of science fiction to contextualize prospectively and inspire the students in the solution of global problems regarding water resource. A pilot of multimodal fair was implemented and a perception survey was applied to 106 eighth grade students in Talcahuano, Biobío Region, Chile. The results show that 97% of the students ended up assigning importance to sustainability, 81% to the need of recycling and the same percentage states that the use of science fiction for the creation of their products for extraction and reuse of water resources was an experience that satisfactorily determined their participation. In this way it was possible to detect that the multimodal integration of the experience allowed motivating and capturing the attention of the students during the activity, in addition to extending the fields of application of the design.
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ResumenSmith en la búsqueda de una expresión personal se apartó de la jerarquía temática impuesta por la Academia de Pintura. Cultivó dos géneros preferentemente: el paisaje y la caricatura. Sin embargo, su figura ha sido escasamente estudiada, no existiendo un catastro de su obra. Por lo que proponemos catalogarla dentro del marco de la investigación "Antonio Smith, ¿Historia del paisaje en Chile?" La metodología empleada considera los aspectos formales de procedencia y publicaciones de las obras aplicando estándares implementados por el Centro de Documentación de Bienes Patrimoniales. Este trabajo busca generar información concisa, especializada y actualizada del legado de Smith.Palabras clave: Antonio Smith, catalogación, caricatura, paisaje. AbstractSmith, an artist who in the search for a personal expression moved aside from the thematic hierarchy imposed by the Academy of Painting. Smith focused his work primarily on two genres: landscape and caricature. However, his works has been scarcely studied, with no record of his work. We propose under the study "Antonio Smith, History of the landscape en Chile?" To catalogue his work the methodology used considers formal aspects like origin y publications related to Smith's work, applying standards implemented by the Center of Documentation of Properties and Investments. This work seeks to generate specialized and concise information updating the legacy of Smith.
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