Origamic architecture (OA) is a form of papercraft that involves cutting and folding a single sheet of paper to produce a 3D pop-up, and is commonly used to depict architectural structures. Because of the strict geometric and physical constraints, OA design requires considerable skill and effort. In this paper, we present a method to automatically generate an OA design that closely depicts an input 3D model. Our algorithm is guided by a novel set of geometric conditions to guarantee the foldability and stability of the generated pop-ups. The generality of the conditions allows our algorithm to generate valid pop-up structures that are previously not accounted for by other algorithms. Our method takes a novel image-domain approach to convert the input model to an OA design. It performs surface segmentation of the input model in the image domain, and carefully represents each surface with a set of parallel patches. Patches are then modified to make the entire structure foldable and stable. Visual and quantitative comparisons of results have shown our algorithm to be significantly better than the existing methods in the preservation of contours, surfaces, and volume. The designs have also been shown to more closely resemble those created by real artists.
Figure 1: A multi-style paper pop-up constructed from a design layout that is automatically generated from an input 3D model. AbstractPaper pop-ups are interesting three-dimensional books that fascinate people of all ages. The design and construction of these pop-up books however are done manually and require a lot of time and effort. This has led to computer-assisted or automated tools for designing paper pop-ups. This paper proposes an approach for automatically converting a 3D model into a multi-style paper pop-up. Previous automated approaches have only focused on single-style pop-ups, where each is made of a single type of pop-up mechanisms. In our work, we combine multiple styles in a pop-up, which is more representative of actual artist's creations. Our method abstracts a 3D model using suitable primitive shapes that both facilitate the formation of the considered pop-up mechanisms and closely approximate the input model. Each shape is then abstracted using a set of 2D patches that combine to form a valid pop-up. We define geometric conditions that ensure the validity of the combined pop-up structures. In addition, our method also employs an image-based approach for producing the patches to preserve the textures, finer details and important contours of the input model. Finally, our system produces a printable design layout and decides an assembly order for the construction instructions. The feasibility of our results is verified by constructing the actual paper pop-ups from the designs generated by our system.
A paper sliceform or lattice-style pop-up is a form of papercraft that uses two sets of parallel paper patches slotted together to make a foldable structure. The structure can be folded flat, as well as fully opened (popped-up) to make the two sets of patches orthogonal to each other. Automatic design of paper sliceforms is still not supported by existing computational models and remains a challenge. We propose novel geometric formulations of valid paper sliceform designs that consider the stability, flat-foldability and physical realizability of the designs. Based on a set of sufficient construction conditions, we also present an automatic algorithm for generating valid sliceform designs that closely depict the given 3D solid models. By approximating the input models using a set of generalized cylinders, our method significantly reduces the search space for stable and flat-foldable sliceforms. To ensure the physical realizability of the designs, the algorithm automatically generates slots or slits on the patches such that no two cycles embedded in two different patches are interlocking each other. This guarantees local pairwise assembility between patches, which is empirically shown to lead to global assembility. Our method has been demonstrated on a number of example models, and the output designs have been successfully made into real paper sliceforms.
Pop-up books are fascinating books comprised of paper pieces that pop out when opened to form interesting three-dimensional structures. But more than just reproducing 3D shapes, pop-up artists also use the movement of the paper pieces during the opening process to convey motion and produce some form of animation. Similarly, previous automated methods have focused on reproducing the 3D shape of an input mesh. In our work, we focus in recreating motion. We study the movement of the paper pieces of the different mechanisms used in pop-up structures to automatically design animated pop-ups. Our input is an animation file, containing a 3D character with an armature and motion. We map each of the linkage chains to a specific pop-up mechanism based on the type of motion it can produce. We then obtain the initial values of the parameters of the mechanisms, such as lengths and orientations of the patches, based on our formulations and parameter estimation. Subsequently, we utilize simulated annealing to search for a plausible layout from a valid configuration space. Finally, we produce a printable design layout of the animated pop-up.B Conrado Ruiz Jr.
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