Localizing actions in video is a core task in computer vision. The weakly supervised temporal localization problem investigates whether this task can be adequately solved with only video-level labels, significantly reducing the amount of expensive and error-prone annotation that is required. A common approach is to train a frame-level classifier where frames with the highest class probability are selected to make a video-level prediction. Frame-level activations are then used for localization. However, the absence of frame-level annotations cause the classifier to impart class bias on every frame. To address this, we propose the Action Selection Learning (ASL) approach to capture the general concept of action, a property we refer to as "actionness". Under ASL, the model is trained with a novel class-agnostic task to predict which frames will be selected by the classifier. Empirically, we show that ASL outperforms leading baselines on two popular benchmarks THUMOS-14 and ActivityNet-1.2, with 10.3% and 5.7% relative improvement respectively. We further analyze the properties of ASL and demonstrate the importance of actionness. Full code for this work is available here: https://github.com/layer6ai-labs/ASL.
We present a novel Cross-Class Relevance Learning approach for the task of temporal concept localization. Most localization architectures rely on feature extraction layers followed by a classification layer which outputs class probabilities for each segment. However, in many real-world applications classes can exhibit complex relationships that are difficult to model with this architecture. In contrast, we propose to incorporate target class and class-related features as input, and learn a pairwise binary model to predict general segment to class relevance. This facilitates learning of shared information between classes, and allows for arbitrary class-specific feature engineering. We apply this approach to the 3rd YouTube-8M Video Understanding Challenge together with other leading models, and achieve first place out of over 280 teams. In this paper we describe our approach and show some empirical results.
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