Abstract— A 0.7‐inch‐diagonal full‐color VGA active‐matrix EL display using a liquid‐crystal color shutter to provide field‐sequential filtering of the broadband EL emission is reported. The shutter's color‐filter design improves the color gamut of AMEL displays using the SrS: Ce/ZnS: Mn EL phosphor. A digital gray‐scale addressing scheme achieves 256 colors using temporal binary shading combined with error diffusion.
Achieving low cross‐talk in polarization‐based 3D cinema is challenging. Factors include screen characteristics, quality of encoding/decoding hardware (and their relationship), geometry, and the associated angle dependence of all elements of the system. We describe technologies and system level considerations that are essential to achieving high Stereo Contrast Ratio (SCR).
The final word on 3D-cinema entertainment value cannot be written until patrons experience stereo-images of uncompromised quality. There has always been a performance cost associated with the addition of 3D, and as technology enables better 2D images, there is a threat that this situation will persist. We will examine the technical challenges of achieving the holy-grail for 3D; a compromise-free stereoscopic 3D presentation, in the face of new proposed 2D standards.
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