Introduction/purpose: The goal of the research in this paper is to present and evaluate the method of modeling operations by aggregating forces by simulating the battle process with Lanchester's equations. This method is the software basis of a certain number of programs used in NATO, in war simulations, and in the planning and analysis of operations. Its value is in understanding the consequences of decisions made with outcomes and results of combat actions. Methods: The case study of the well-known Operation Desert Storm gathered the necessary data on operational parameters and the way forces are used in battles. The obtained data were transformed into operational variables of the combat model using the force aggregation method, whose simulation was carried out using the method of differential Lanchester's equations (quadratic law). Results: By simulating the modeled operation, the parameters of the outcome of the conflict were obtained with numerical indicators of success, consumption of resources, etc. The results were analyzed and a certain correlation with the parameters of the real operation was determined, which enables the validation of the model. Conclusion: The partial validity of the model describing the conflict on a practical historical example from a case study was confirmed. There are objective limitations in the application of modeling of military operations and optimization of the use of forces. The value of this method is the possibility of a reliable strategic assessment of the adversary's military power at the strategic level.
Although a significant number of researchers in spite of the large number of scientific papers dealing with various psychological and physiological effects of physical fatigue, there are few works which are considered objective ways of registering the psychological consequences of physical fatigue. This paper represents pilot research with the aim of ascertaining whether physical tiredness significantly affects the occurrence and prominence of some cognitive and executive functions (concentration and inhibition). Conducted on the sample of 41 respondents including the 2nd, 3rd and 4th year Psychology students at the Faculty of Philosophy in Nis, the research consisted of two phases. In order to assess concentration and inhibition, in the first, pre-test phase the respondents were given two tasks - Code Task and Left-Right Task. This was followed by the physical tiring out of the respondents, which consisted of jumping over the skipping rope for 5 minutes. Immediately afterwards, the respondents took part in the second, post-test phase, which included the assessment of cognitive and executive functions by applying the same tasks from the pre-test phase. T-test for dependent samples was used in order to test the existence of significant effects of physical tiredness on concentration and inhibition. The results point to the existence of significant differences between the number of correct and incorrect answers within each research phase (pre-test and post-test) for both functions. However, the results were slightly different when we examined the difference between correct answers in the pre-test and post-test phase and the difference between the number of incorrect answers in the pre-test and post-test phase. Namely, what was noticed is a significant effect of physical tiredness on the concentration, but not on the inhibition. Since it was pilot research, it can be said that the obtained results show that it seems reasonable to examine the influence of physical tiredness on the occurrence and prominence of cognitive and executive functions, but a series of further research is required in order to check more thoroughly the relation between the examined variables. Since the effects of fatigue on individual cognitive and executive functions measured with instruments that were inflicted on the computer and the duration (cognitive tasks) do not exceed 2 minutes, in this paper points to the possibility of constructing fast and flexible software devices to measure some of the consequences of the murder.
Results of previous studies point to the importance of different face parts for certain emotion recognition, and also show that emotions are better recognized in photographs than in caricatures of faces. Therefore, the aim of the study was to examine the accuracy of recognizing facial expression of emotions in relation to the type of emotion and the type of visual presentations. Stimuli contained facial expressions, shown as a photograph, face drawing, or as an emoticon. The task for the participant was to click on the emotion he thought was shown on the stimulus. As factors, the type of displayed emotion varied (happiness, sorrow, surprise, anger, disgust, fear), as well as the type of visual presentation (photo of a human face, a drawing of a human face and an emoticon). As the dependent variable, we used the number of accurately recognized facial expressions in all 18 situations. The results showed that there is an interaction of the type of emotion being evaluated and the type of visual presentation, F(10; 290) = 10.55, p < .01, ŋ2 = .27. The facial expression of fear was most accurately assessed in the drawing of the human face. Emotion of sorrow was most accurately recognized in the assessment of emoticon, and the expression of disgust was recognized worst on the emoticon. Other expressions of emotions were equally well assessed independently of the type of visual presentation. The type of visual presentation has proven to be important for recognizing some emoticons, but not for all of them.
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