AbstrakAplikasi pemesanan lapangan futsal Champion Malang merupakan sebuah sistem informasi melalui platform android yang digunakan user atau costumer futsal champion untuk melakukan pemesanan lapangan secara online tanpa harus menelepon karyawan lapangan, ataupun mendatangi lokasi setiap cabang champion futsal, dimana aplikasi ini dapat membantu user untuk melihat dan menentukan jadwal sewa yang nantinya akan dipesan mulai dari lapangan, tanggal pesan, jam pesan, hingga durasi pemakaian lapangan yang disajikan melalui tampilan platform android, guna memudahkan proses penyewaan lapangan sehingga dapat meningkatkan produktifitas layanan jasa penyewaan pada cabang futsal Champion Malang. Dalam penelitian ini penulis merancang dan membangun aplikasi android pemesanan lapangan futsal pada champion futsal Malang menggunakan metode Waterfall melalui 5 (lima) tahapan yaitu requirement analysis, design, implementasi, testing dan, maintenance, aplikasi ini dibangun menggunakan Apache Cordova sehingga memungkinkan pengembang aplikasi mobile untuk mengakses fungsi perangkat asli (native) seperti kamera atau accelerometer dengan menggunakan teknologi web standar seperti HTML5, CSS3, dan JavaScript untuk pengembangan cross- platform.Abstract Application of Champion Malang futsal field rental is an information system that is android based platform used by users or customer futsal champions to order fields via online without having to call field employees or visit the location of each futsal champion branch. This application can help users to see and determine desired schedule; they are the field itself, date of exertion, time of order, to the duration of field usage that is presented through the display of the Android platform, the further function is to facilitate the field leasing process so it can increase the productivity of rental services at Champion Malang futsal. In this study, the researcher designed and built an android application ordering futsal courts at Malang futsal champion using the Waterfall method through 5 (five) stages; they are requirement analysis, design, implementation, testing and maintenance, this application was built using Apache Cordova to enable mobile application developers to access native device functions such as a camera or accelerometer with using standard web technologies such as HTML5, CSS3, and JavaScript for cross-platform development.
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