The first year of design education is essential for students as it is their initial interaction with the design process. Awareness of the body through dance has the potential to reveal bodily experience in space. Abstraction of embodied experience contributes to realising the significance of the body and its analytical dimension for spatial and structural design. This study investigates the impact of embodied experience and abstraction on the architectural design process and the outcome through correlation and regression analysis. We observed that increasing awareness of the space through bodily movement and its drawn representation positively impacted students’ success in architectural design. Also, the measures related to space and structure mainly advanced students’ success in the final design. However, the association of the abstraction process with the final design remained limited. The study’s contribution is the systematic and statistical evaluation of the relationship between body, movement, abstraction and architectural design by constructing a set of measures from various stages of the design studio. We hope our research will provide a basis for the upcoming discourse.
Inspiration has an important role in design education. Searching existing design examples is a widely-used practice for inspiration. There are two different approaches regarding exposure of examples in design process. Some researchers claim that examples can inspire designers and increase the originality of outcomes, while other researchers highlight that examples cause fixedness to their features as a negative effect for creativity. The aim of the study is to analyse different modalities of examples, such as text, photograph, diagram, object as stimulation and to examine the impact of quantity, abstraction, proximity and method on each modality in design education. The paper reviews empirical studies of idea exposure from the existing literature and summarizes results relevant to understanding the effects of the design examples. Overall, to avoid the potential negative effect of using examples in different modalities, designers could pay attention quantity, abstraction, and proximity of examples for each modality.
Considering the propositions of the virtual universe with its short history, there are digital twins and various economic investments. While the Metaverse points out a novel universe, it is able to promise much more than producing a copy of the self and imitation of conventional economic interactions. To reveal these potentials, it is necessary to determine the areas that must be meticulously focused on. Although Metaverse has permeated daily life dialogues, studies in the academic field are limited. Likewise, research about its architecture and space needs to be developed in this area. No matter how far the new universe propositions go, they still stick with the quantitative values of the physical world. This issue obstructs the creation of its own reality. However, the universe's own digitalized digitalised structure does not require that the imagination of the spaces stuck with a quantitative basis. To avoid quantitative and reductive attitudes, focusing on the atmosphere of this universe may be a solution. The study aims to collide the possibilities of the Metaverse and the architectural atmosphere discussions to make an alternative reading of the Metaverse. Developing theories about the atmosphere of spaces and conducting atmospheric studies about Metaverse allow us to develop meta-experiences of the Metaverse. Focusing on the architectural atmosphere, immediate appreciation, ecstatic being and hallucinatory image will deepen the definition of Metaverse and provide a multi-layered experience. The image of the atmosphere and ecstatic being is associated with a ‘hallucinatory image'. The hallucinatory image has a structure that does not narrow down its references to the physical world. With this aspect, it may provide forms of alternative perceptions specific to the Metaverse. The hallucinatory image, parallel with the sensation of an ecstatic being, stimulates us to sense the atmosphere produced by the Metaverse.
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