Let M be an nα × n matrix of rank r ≪ n, and assume that a uniformly random subset E of its entries is observed. We describe an efficient algorithm that reconstructs M from |E| = O(r n) observed entries with relative root mean square errorFurther, if r = O(1) and M is sufficiently unstructured, then it can be reconstructed exactly from |E| = O(n log n) entries. This settles (in the case of bounded rank) a question left open by Candès and Recht and improves over the guarantees for their reconstruction algorithm. The complexity of our algorithm is O(|E|r log n), which opens the way to its use for massive data sets. In the process of proving these statements, we obtain a generalization of a celebrated result by Friedman-Kahn-Szemerédi and Feige-Ofek on the spectrum of sparse random matrices.
Sequential querying of differentially private mechanisms degrades the overall privacy level. In this paper, we answer the fundamental question of characterizing the level of overall privacy degradation as a function of the number of queries and the privacy levels maintained by each privatization mechanism. Our solution is complete: we prove an upper bound on the overall privacy level and construct a sequence of privatization mechanisms that achieves this bound. The key innovation is the introduction of an operational interpretation of differential privacy (involving hypothesis testing) and the use of new data processing inequalities. Our result improves over the state-of-the-art, and has immediate applications in several problems studied in the literature including differentially private multi-party computation.
The question of aggregating pair-wise comparisons to obtain a global ranking over a collection of objects has been of interest for a very long time: be it ranking of online gamers (e.g. MSR's TrueSkill system) and chess players, aggregating social opinions, or deciding which product to sell based on transactions. In most settings, in addition to obtaining a ranking, finding 'scores' for each object (e.g. player's rating) is of interest for understanding the intensity of the preferences.In this paper, we propose Rank Centrality, an iterative rank aggregation algorithm † for discovering scores for objects (or items) from pair-wise comparisons. The algorithm has a natural random walk interpretation over the graph of objects with an edge present between a pair of objects if they are compared; the score, which we call Rank Centrality, of an object turns out to be its stationary probability under this random walk.To study the efficacy of the algorithm, we consider the popular Bradley-Terry-Luce (BTL) model (equivalent to the Multinomial Logit (MNL) for pair-wise comparisons) in which each object has an associated score which determines the probabilistic outcomes of pair-wise comparisons between objects. In terms of the pair-wise marginal probabilities, which is the main subject of this paper, the MNL model and the BTL model are identical. We bound the finite sample error rates between the scores assumed by the BTL model and those estimated by our algorithm. In particular, the number of samples required to learn the score well with high probability depends on the structure of the comparison graph. When the Laplacian of the comparison graph has a strictly positive spectral gap, e.g. each item is compared to a subset of randomly chosen items, this leads to dependence on the number of samples that is nearly order-optimal.Experimental evaluations on synthetic datasets generated according to the BTL model show that our algorithm performs as well as the Maximum Likelihood estimator for that model and outperforms other popular ranking algorithms.
Crowdsourcing systems, in which numerous tasks are electronically distributed to numerous "information piece-workers", have emerged as an effective paradigm for human-powered solving of large scale problems in domains such as image classification, data entry, optical character recognition, recommendation, and proofreading. Because these low-paid workers can be unreliable, nearly all such systems must devise schemes to increase confidence in their answers, typically by assigning each task multiple times and combining the answers in an appropriate manner, e.g. majority voting.In this paper, we consider a general model of such crowdsourcing tasks and pose the problem of minimizing the total price (i.e., number of task assignments) that must be paid to achieve a target overall reliability. We give a new algorithm for deciding which tasks to assign to which workers and for inferring correct answers from the workers' answers. We show that our algorithm, inspired by belief propagation and low-rank matrix approximation, significantly outperforms majority voting and, in fact, is optimal through comparison to an oracle that knows the reliability of every worker. Further, we compare our approach with a more general class of algorithms which can dynamically assign tasks. By adaptively deciding which questions to ask to the next arriving worker, one might hope to reduce uncertainty more efficiently. We show that, perhaps surprisingly, the minimum price necessary to achieve a target reliability scales in the same manner under both adaptive and non-adaptive scenarios. Hence, our non-adaptive approach is order-optimal under both scenarios. This strongly relies on the fact that workers are fleeting and can not be exploited. Therefore, architecturally, our results suggest that building a reliable worker-reputation system is essential to fully harnessing the potential of adaptive designs.
Generative adversarial networks (GANs) are innovative techniques for learning generative models of complex data distributions from samples. Despite remarkable recent improvements in generating realistic images, one of their major shortcomings is the fact that in practice, they tend to produce samples with little diversity, even when trained on diverse datasets. This phenomenon, known as mode collapse, has been the main focus of several recent advances in GANs. Yet there is little understanding of why mode collapse happens and why recently proposed approaches are able to mitigate mode collapse. We propose a principled approach to handling mode collapse, which we call packing. The main idea is to modify the discriminator to make decisions based on multiple samples from the same class, either real or artificially generated. We borrow analysis tools from binary hypothesis testing-in particular the seminal result of Blackwell [6]-to prove a fundamental connection between packing and mode collapse. We show that packing naturally penalizes generators with mode collapse, thereby favoring generator distributions with less mode collapse during the training process. Numerical experiments on benchmark datasets suggests that packing provides significant improvements in practice as well.
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