Humans are capable of solving cooperation problems following social norms. Social norms dictate appropriate behaviour and judgement on others in response to their previous actions and reputation. Recently, the so-called leading eight norms have been identified from many potential social norms that can sustain cooperation through a reputation-based indirect reciprocity mechanism. Despite indirect reciprocity being claimed to extend direct reciprocity in larger populations where direct experiences cannot be accumulated, the success of social norms have been analysed in models with global information and evolution. This study is the first to analyse the leading eight norms with local information and evolution. We find that the leading eight are robust against selfish players within most scenarios and can maintain a high level of cooperation also with local information and evolution. In fact, local evolution sustains cooperation under a wider set of conditions than global evolution, while local reputation does not hinder cooperation compared to global reputation. Four of the leading eight norms that do not reward justified defection offer better chances for cooperation with quick evolution, reputation with noise, larger networks, and when unconditional defectors enter the population.
Cooperative behaviour has been extensively studied as a choice between cooperation and defection. However, the possibility to not participate is also frequently available. This type of problem can be studied through the optional public goods game. The introduction of the ‘Loner’ strategy' allows players to withdraw from the game, which leads to a cooperator–defector–loner cycle. While pro-social punishment can help increase cooperation, anti-social punishment—where defectors punish cooperators—causes its downfall in both experimental and theoretical studies. In this paper, we introduce social norms that allow agents to condition their behaviour to the reputation of their peers. We benchmark this with respect both to the standard optional public goods game and to the variant where all types of punishment are allowed. We find that a social norm imposing a more moderate reputational penalty for opting out than for defecting increases cooperation. When, besides reputation, punishment is also possible, the two mechanisms work synergically under all social norms that do not assign to loners a strictly worse reputation than to defectors. Under this latter set-up, the high levels of cooperation are sustained by conditional strategies, which largely reduce the use of pro-social punishment and almost completely eliminate anti-social punishment. This article is part of the theme issue ‘The language of cooperation: reputation and honest signalling’.
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