The navigation problem is classically approached in two steps: an exploration step, where mapinformation about the environment is gathered; and an exploitation step, where this information is used to navigate efficiently. Deep reinforcement learning (DRL) algorithms, alternatively, approach the problem of navigation in an end-to-end fashion. Inspired by the classical approach, we ask whether DRL algorithms are able to inherently explore, gather and exploit map-information over the course of navigation. We build upon Mirowski et al.[2017]'s work and introduce a systematic suite of experiments that vary three parameters: the agent's starting location, the agent's target location, and the maze structure. We choose evaluation metrics that explicitly measure the algorithm's ability to gather and exploit map-information. Our experiments show that when trained and tested on the same maps, the algorithm successfully gathers and exploits map-information. However, when trained and tested on different sets of maps, the algorithm fails to transfer the ability to gather and exploit map-information to unseen maps. Furthermore, we find that when the goal location is randomized and the map is kept static, the algorithm is able to gather and exploit map-information but the exploitation is far from optimal. We open-source our experimental suite in the hopes that it serves as a framework for the comparison of future algorithms and leads to the discovery of robust alternatives to classical navigation methods.
Consider mutli-goal tasks that involve static environments and dynamic goals. Examples of such tasks, such as goaldirected navigation and pick-and-place in robotics, abound. Two types of Reinforcement Learning (RL) algorithms are used for such tasks: model-free or model-based. Each of these approaches has limitations. Model-free RL struggles to transfer learned information when the goal location changes, but achieves high asymptotic accuracy in single goal tasks. Model-based RL can transfer learned information to new goal locations by retaining the explicitly learned state-dynamics, but is limited by the fact that small errors in modelling these dynamics accumulate over long-term planning. In this work, we improve upon the limitations of model-free RL in multigoal domains. We do this by adapting the Floyd-Warshall algorithm for RL and call the adaptation Floyd-Warshall RL (FWRL). The proposed algorithm learns a goal-conditioned action-value function by constraining the value of the optimal path between any two states to be greater than or equal to the value of paths via intermediary states. Experimentally, we show that FWRL is more sample-efficient and learns higher reward strategies in multi-goal tasks as compared to Q-learning, model-based RL and other relevant baselines in a tabular domain. * Several weeks after submitting the work we found a work from Kaelbling (1993), with similar main contribution is as our work. We have highlighted the minor differences in the related work section.
We present Iterative Vision-and-Language Navigation (IVLN), a paradigm for evaluating language-guided agents navigating in a persistent environment over time. Existing Vision-and-Language Navigation (VLN) benchmarks erase the agent's memory at the beginning of every episode, testing the ability to perform cold-start navigation with no prior information. However, deployed robots occupy the same environment for long periods of time. The IVLN paradigm addresses this disparity by training and evaluating VLN agents that maintain memory across tours of scenes that consist of up to 100 ordered instruction-following Room-to-Room (R2R) episodes, each defined by an individual language instruction and a target path. We present discrete and continuous Iterative Room-to-Room (IR2R) benchmarks comprising about 400 tours each in 80 indoor scenes. We find that extending the implicit memory of high-performing transformer VLN agents is not sufficient for IVLN, but agents that build maps can benefit from environment persistence, motivating a renewed focus on map-building agents in VLN. * Equal contributions.Preprint. Under review.
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