Learning is a process that must be done by every individual to get knowledge. It is considerably a fundamental element in the implementation of any education level. The success of education depends on the student learning process both within and outside the school. In formal education the learning process is inseparable from to the teaching and learning process. Both of these processes are synergized to realize the ideals of the nation in order to educate the life of the world. As learning creatures and educational practitioners, whatever related to learning is important to know. Learning is a conscious activity undertaken by individuals through training and experiences that produce behavioral changes that include the cognitive, affective and psychomotor aspects. While teaching and learning is a system or process of teaching subject matters that are planned, implemented, and evaluated systematically so that students can achieve the learning objectives effectively and efficiently. Three learning characteristics are: (a) learning is a conscious effort of a person, (b) learning is characterized by a change of behavior that encompasses all aspects (cognitive, affective, and psychomotor), and such changes are relatively permanent, (c) changes in behavior are derived from the interaction process with the environment and exercises. Factors that influence learning and teaching process are internal factors (physiological and psychological) and external factors (family, school and community). Five principles of learning: subsumption, organizer progressive differentiation concolidation integrative Reconciliation.Keywords: Learning process, education, environment
This research aims to find out the innovation of the Kizzugemu visual novel game with TyranoBuilder software in elementary school Javanese language learning. The lack of game media innovation in elementary school Javanese language learning is the background of this research. The research method is descriptive and qualitative, with data mining techniques; observation, indepth interviews, and documentation that present the results of descriptions of the innovation, features, application, and impact of using the game in elementary Javanese language learning. The research subjects were the class teacher and 24 fifth-grade students of Madrasah Ibtidaiyah Ma’arif Bulurejo Magelang, Indonesia. The results showed the game’s innovation in multimedia-based game updates, applications, videos, sounds, and texts with the meaning of children’s games in Javanese, Javanese alphabet, Indonesian, and English. Game features are in the form of reading text in each scene and visualized in the material of the Javanese language. The implementation of the game is carried out through five stages which impact teacher awareness, learning media innovation, improved learning outcomes, activeness, understanding of Javanese, and support from parents and schools. Future research needs to explore visual novel game innovation through the latest software.
Modul tematik berbasis integrasi Islam dan sains merupakan bahan ajar yang memuat seluruh kompetensi inti dalam pembelajaran tematik. Pada Modul ini Kompetensi Inti 1 yaitu spiritual termuat dalam bentuk integrasi al-Qur’an dengan materi pada tema energi dan perubahannya. Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan Modul Tematik Berbasis Integrasi Islam dan Sains pada Tema Energi dan Perubahannya terhadap hasil belajar siswa MI Murni Sunan Drajat Lamongan. Penelitian ini merupakan penelitian eksperimen One Group Pre-Test Post-Test dengan menggunakan sampel penelitian di Kelas III A dengan jumlah 36 siswa. Dalam modul ini terdapat materi yang diintegrasikan dengan al-Qur’an pada tema energi dan perubahannya beserta soal evaluasi. Instrument yang digunakan untuk mengumpulkan data adalah 30 butir tes hasil belajar pretest dan posttest dengan metode analisis gain score dan mean. Hasil penelitian menunjukkan bahwa modul tematik berbasis integrasi islam dan sains pada tema energi dan perubahannya dapat meningkatkan hasil belajar, ditunjukkan berdasarkan hasil rerata gain score 0,32 dengan kategori sedang dan mean posttest (81,3) > pretest (72,2). Modul Tematik Berbasis Integrasi Islam dan Sains pada Tema Energi dan Perubahannya diharapkan mampu mengakomodir kebutuhan intelektual dan spiritual siswa di Madrasah.
Kondisi Pandemi dengan adanya Covid-19 memaksa kegiatan pembelajaran berlangsung secara jarak jauh atau dilakukan secara online. Hal tersebut membuat pendidik harus siap menggunakan aplikasi-aplikasi pembelajaran guna menunjang pembelajaran secara jarak jauh. Tujuan kegiatan pengabdian masyarakat ini adalah untuk memberikan pengetahuan dan membekali pendidik sehingga terampil dalam menggunakan media pembelajaran berbasis online. Pengabdian masyarakat ini memfokuskan dalam penggunaan aplikasi atau platform “Quizizz” dalam pembuatan evaluasi pembelajaran berbentuk kuis interaktif. Metode pelaksanaan melalui pelatihan secara daring (online) dengan ceramah, diskusi, dan praktek penggunaan Quizizz. Subjek dari pelatihan ini adalah Guru Sekolah Dasar di Desa Made Kecamatan Lamongan Kabupaten Lamongan berjumlah 32 orang. Tujuan yang dicapai yaitu penggunaan aplikasi Quizizz dalam membuat evaluasi pembelajaran yang interaktif dan menyenangkan bagi peserta didik. Berdasarkan pelatihan yang telah dilakukan, diperoleh hasil bahwa para peserta terlihat sangat antusias dibuktikan dengan aktifnya para peserta dalam bertanya, berdiskusi, dan menjawab pertanyaan yang diberikan oleh pemateri. 87% peserta pelatihan mampu mengembangkan tes interaktif dengan aplikasi Quizizz dan 81 % peserta mampu mengujicobakan aplikasi Quizizz kepada peserta didiknya. Pelatihan ini sangat bermanfaat dilakukan bagi guru guna memotivasi peserta didik dalam melakukan evaluasi pembelajaran supaya lebih menyenangkan.
The objective of this study was to describe the effectiveness of the use of integrated thematic modules of Islamic values on students' critical thinking abilities. The pre-experimental research with One Group Pretest Posttest Design was conducted in this study. The sample in this study was 21 students of Class 3 Madrasah Ibtidaiyah (MI) taken with the saturated sampling technique. Theme 7, sub-theme two about energy changes are used as the material in the thematic modules used in this study. Five critical questions in the form of critical thinking ability test instruments are used to collect students' critical thinking abilities data. The five indicators of critical thinking abilities are (1) formulating the problem, (2) planning a problem-solving strategy, (3) making a decision, (4) analyzing the problem, and (5) evaluating the decision. The students 'critical thinking ability data were analyzed descriptively and statistically using paired samples test to determine the extent and differences of students' critical thinking abilities before and after learning using an integrated thematic module of Islamic values. The results showed that the critical thinking ability of students was very critical in the category of 48%, critical 24%, quite critical 19%, and less critical 10%. Students' critical thinking abilities have improved after learning using Islamic thematic integration modules (N-gain = 0.5) with the medium category. Statistical test results show that the integrated thematic module of Islamic values has a significant impact (p> 0.05) on students' critical thinking abilities. Based on these results, it can be concluded that the use of integrated thematic modules integrated integration of Islamic values is effective and has a significant impact on students' critical thinking abilities.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.