The purpose of this study was to investigate the effects of short-term creatine intake on muscle fatigue induced by resistance exercise in healthy adolescent men, i.e., lactic acid concentration and wrist and head tremor measured by an accelerometer. [Methods] Twelve healthy adolescent men who had no experience with creatine intake were included. The subjects were randomly assigned to the creatine group and the placebo group, followed by 5 days of creatine and placebo intake, and 5 times of 5 sets of leg press, leg extension, bench press, and arm curl exercises at 70% repetition maximum (RM). The lactic acid concentration before and after exercising, rate of perceived exertion (RPE), and accelerometer-based wrist tremor and head tremor during exercise were measured. Subsequently, after 7 days to allow for creatine washout, the same exercise treatment and measurement were performed in each group after switching drug and placebo between the groups. [Results] The level of lactic acid before and after the acute resistance exercise trial was significantly lower in the creatine group than in the placebo group (P <0.05). The mean RPE during the resistance exercise was significantly lower in the creatine group than in the placebo group (P <0.05). There was no difference between the two groups in the mean wrist tremor during resistance exercise, but the mean head tremor values were significantly lower in the creatine group than in the placebo group in the arm curl, the last event of the exercise trials (P <0.05). [Conclusion] Short-term creatine intake reduces the blood fatigue factor increased by resistance exercise, and is thought to suppress fatigue, especially in the latter half of resistance exercise. Therefore, these findings indicate that short-term creatine intake can have an improved effect on anaerobic exercise performance.
In this paper, we provide an overview of the reconfigurable graphics coding (RGC) framework, in MPEG, and we present the design of 3D mesh coding based on the RGC framework. In 3D graphics, there exist many overlapping object types (e.g., IndexedFaceSet in VRML, Mesh in Collada, etc.) in various formats. In order to design a standard that supports many different object types and their combinations, the MPEG RGC framework is proposed as a unified framework that covers everything, from object type definition to object compression, in a modularized approach. The RGC framework is largely based on the reconfigurable video coding (RVC) framework in MPEG. Currently, the RGC framework further extends the RVC to support a generic object type definition. In this paper, we provide a walkthrough on the use of the RGC framework with existing graphics coding standards such as MPEG 3D mesh coding.
SUMMARYIn this paper, we propose a bitstream-level noise cancellation method for playback applications of damaged video. Most analog video data such as movies, news and historical research videos are now stored in a digital format after a series of conversion processes that include analog-to-digital conversion and compression. In many cases, noise such as blotches and line scratching remaining in analog media are not removed during the conversion process. On the other hand, noise is propagated in the compression stage because most media compression technologies use predictive coding. Therefore, it is imperative to efficiently remove or reduce the artifacts caused by noise as much as possible. In some cases, the video data with historical values are to be preserved without correcting the noise in order not to lose any important information resulting from the noise removal process. However, playback applications of such video data still need to undergo a noise reduction process to ensure picture quality for public viewing. The proposed algorithm identifies the candidate noise blocks at the bitstream-level to directly provide a noise reduction process while decoding the bitstream. Throughout the experimental results, we confirm the efficiency of the proposed method by showing RR and PR values of around 70 percent. key words: film noise removal, bistream-level, two pass approach
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