Malang is a region that has a long history, ranging from Hinduism, Buddhism, Islam, Colonial to Republic. This can be seen from the legacies in the form of buildings scattered in Malang. One of them is the Colonial heritage, the site of the central government building which is a symbol of the greatness of the colonial government in Malang City. Among the sites of the building were the Regency Hall, the Assistant Resident's Office and the City Hall and Bunder Square. These sites can be used as a source of learning directly in historical learning to create realistic learning conditions
This study aims to develop android-based teaching material namely "Booktoon" (E-Booklet Cartoon History). The application content is the meaning of prehistoric rock art "Hornbill" in Liang Bangkai Cave in South Kalimantan. This study tested advisability by effectiveness and validity of teaching material. The method of this study was Research and Development (R&D) which refers to the development model by Thiagarajan is 4D, there are: (1) define; (2) design; (3) development; and (4) disseminate. The development of teaching material "Booktoon" uses the help of three computer softwares: (1) Photoshop to draw a cartoon; (2) Power Point to make a layout of the booklet; and (3) Android Studio to make Android Application. As the result of this study is the test validity on material and media are very valid. Then, the test effectiveness on small group trials and large group trials are very effective. Therefore, the teaching material "Booktoon" is advisable to be used as one teaching material for historical learning in high school. Penelitian ini bertujuan untuk mengembangkan bahan ajar Berbasis Android yaitu “Booktoon” (E-Booklet Kartun Sejarah). Isi aplikasi adalah makna seni cadas prasejarah "Hornbill" di Gua Liang Bangkai Kalimantan Selatan. Penelitian ini menguji kelayakan melalui efektivitas dan validitas bahan ajar. Metode penelitian ini adalah Research and Development (R&D) yang mengacu pada model pengembangan oleh Thiagarajan yaitu 4D, yaitu: (1) define; (2) desain; (3) pembangunan; dan (4) menyebarluaskan. Pengembangan bahan ajar “Booktoon” menggunakan bantuan tiga perangkat lunak komputer: (1) Photoshop untuk menggambar kartun; (2) Power Point untuk membuat layout booklet; dan (3) Android Studio untuk membuat Aplikasi Android. Hasil dari penelitian ini adalah uji validitas materi dan media sangat valid. Kemudian, efektivitas uji pada uji coba kelompok kecil dan uji coba kelompok besar sangat efektif. Oleh karena itu bahan ajar “Booktoon” disarankan untuk digunakan sebagai salah satu bahan ajar pembelajaran sejarah di SMA.
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