<p class="15bIsiAbstractBInggris"><em>This study aims to determine the effect of routine home activities on the independence of children aged 4-5 years in PAUD in Gunung Kencana sub-district, Lebak-Banten. The research used by researchers is quantitative research with survey research type with a sample of 32 teacher children aged 4-5 years who are in the Gunung Kencana sub-district. the results of the correlation coefficient of routine activities at home with independence of children aged 4-5 years showed a figure of 0.797 which means it has a strong level of relationship because it is in the category interval 0.60 to 0.779. Which means that routine activities at home affect the child's independence. While the visible number of probabilities of routine activities at home to the independence of children aged 4-5 years is at a significant level of 0,000 <0.05 so that it can be said that the relationship between the two variables is significant.</em></p><p class="15cKeywordsBInggris"> </p><p class="16aJudulAbstrak"><strong>Abstrak</strong></p><p class="16bIsiAbstrak">Penelitian ini bertujuan untuk mengetahui pengaruh kegiatan rutin di rumah terhadap kemandirian anak usia 4-5 tahun di PAUD se-kecamatan Gunung Kencana, Lebak- Banten. penelitian yang digunakan oleh peneliti adalah penelitian kuantitatif dengan jenis penelitian survei dengan sampel 32 guru anak usia 4-5 tahun yang berada di kecamatan Gunung Kencana. hasil koefisien korelasi kegiatan<em> </em>rutin di rumah dengan kemandirian anak usia 4-5 tahun menunjukkan angka sebesar 0,797 yang berarti memiliki tingkat hubungan yang kuat karena berada pada interval kategori 0,60 s/d 0,779. Yang Artinya kegiatan rutin di rumah berpengaruh terhadap kemandirian anak. Sedangkan terlihat angka probabilitas kegiatan rutin di rumah terhadap kemandirian anak usia 4-5 tahun adalah dalam taraf signifikan sebesar 0,000 < 0,05 sehingga bisa dikatakan bahwa hubungan kedua variabel signifikan.</p>
Geometric shape recognition ability is among preschool children's cognitive development indicators. It is necessary to design an innovative method to stimulate their cognitive development through play, such as geometry fun circuit play. However, this play needs further security on its effects on children's geometric shape recognition ability. The present study attempted to test the effect of geometry fun play on preschool children's geometric shape recognition. A quasi-experimental study with a non-equivalent control group design was applied involving thirty participants. The experimental and control groups in this study showed a significance value of <0.001, meaning that the geometry fun circuit play significantly affects preschool children's geometric shapes recognition. Geometry fun circuit play is recommended as one of the alternatives parents, and teachers can use for stimulating preschool children's cognitive development.
During the pandemic, children aged 5-6 years need time to learn from home so that cognitive abilities during the pandemic experience obstacles. Family motivation has an important role in empowering children's cognitive abilities. The purpose of this study was to determine the effect of family motivation on the cognitive abilities of children aged 5-6 years during the pandemic. The research method used is quantitative. The research subjects found 60 children consisting and 60 parents of: grades B1, B2, B3, B4 at the Putera Bhineka Institute. Data collection techniques using observation, questionnaires, and documentation. The validity and reliability test showed that all the item instruments used were valid and reliable. Data analysis using SPSS 22.0 with simple linear regression test based on hypothesis testing. The results showed that there was no significant effect of motivation on children's cognitive abilities during the pandemic aged 5-6 years. The results of calculations with simple linear regression analysis and hypothesis testing can be said that tcount is 1.311 and a significance value is 0.195. The significant value is 0.195 > 0.05 or seen in the tcount of 1.311 < ttable 2.001. These results can be influenced by environmental factors in the community and the school environment. The findings of this study contribute that during the pandemic, children's cognitive abilities are not influenced by family motivation, but rather by environmental and other factors.
Pendidikan karakter penting ditanamkan pada anak usia Taman Kanak-kanak mengingat pada usia ini anak berada pada fase imitasi yang tinggi, sehingga segala apa yang dilihat dan didengar akan ditiru. Pemberian contoh saja ternyata saat ini dipandang tidak lagi efektif, sehingga diperlukan suatu strategi komprehensif yang mampu mengaplikasikan berbagai karakter positif. Melalui kegiatan farming gardening project yang bersifat sosial, pendidikan karakter tentu akan mudah diimplementasikan oleh anak. Dengan demikian diharapkan seluruh aktifitas yang mampu menstimulasi perilaku positif dapat terus-menerus dilakukan, terarah dan terkontrol yang pada akhirnya dapat menjadi pembiasaan dalam kehidupan sehari-hari.
Penelitian ini untuk mengetahui perbedaan perilaku sabar antara anak kelompok eksperimen yang menggunakan metode bermain peran dengan kelompok kontrol yang menggunakan metode konvensional di PAUD Tunas Bangsa Curug Kota Serang Banten. Perilaku sabar atau perilaku untuk mengendalikan diri merupakan salah satu indikator dari perilaku emosional yang harus ditanamkan sejak dini karena dalam kehidupan sehari-hari, anak-anak akan bersosialisasi dengan orang lain. Sementara metode bermain peran merupakan salah satu metode pembelajaran yang digunakan untuk menstimulasi perilaku sabar, karena dalam bermain peran anak-anak dapat mengekspresikan bentuk emosinya. Metode penelitian menggunakan metode eksperimen kuasi dengan subyek penelitian 42 anak yang terbagi dalam dua kelompok, yaitu kelompok kontrol dan eksperimen. Hasil penelitian pada kelompok eksperimen sebelum diberikan perlakuan nilai rata-rata perilaku sabarnya sebesar 41,81 dan sesudahnya sebesar 88,76. Sedang hasil t hitung sebesar 8,914 dan t tabel 1,734. Dengan demikian hipotesis alternatif (Ha) diterima, artinya terdapat perbedaan perilaku sabar antara anak kelompok eksperimen yang menggunakan metode bermain peran dengan anak kelompok kontrol yang menggunakan metode konvensional. Hasil penelitian ini sejalan dengan penelitian Cracium yang menyatakan bahwa metode role playing dapat meningkatkan motivasi belajar; secara aktif dan sadar melibatkan anak dalam kegiatan, dan membantu guru untuk mengendalikan emosi anak, gaya belajar dan tingkat intelektual anak dalam belajar.Kata Kunci : Metode Bermain Peran, Perilaku Sabar, dan Anak Usia 5-6 Tahun.
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