The development of technology has a lot of influence in the field of education, one of which is in terms of learning media. Digital-based learning media are now being developed to create more fun learning, one of which is digital games. It is also known that digital games themselves positively influence increasing student motivation in the learning process. For this reason, the purpose of this study is to prove the effectiveness of digital game-based media in increasing motivation to learn science. The population group consisted of 129 students from Cluster I, North Sukabumi Village schools. Research sampling was carried out by simple random sampling to calculate the number of samples. The Slovin formula was used, which resulted in 98 students as the sample. This study used experimental research methods with a single group pretest-posttest, as for the instrument in a questionnaire using a Likert scale. The type of data analysis used in this research is an inferential analysis using a t-test. The results of this study indicate that digital game media positively influences students' learning motivation. The literature review comprises 40 studies. This study also shows that students experience increased learning motivation by using this digital game media. Because with this digital game media, students become more motivated to follow and understand the learning material being taught.
<p>This study aims to find out the effect of mobile web-based character building on enhancing fifth grade elementary school student character at Cilincing district in North Jakarta in Indonesia. The sample of this research were taken randomly with the size determination using Slovin formula consisting of 192 students for experimental and control groups. Mobile web-based character building consists of integration of character values in the beginning, in the core, and in the end of teaching learning process. Student character is estimated by measuring student inclination to learning, persistence, and student judgment. It can be concluded that there is a positive effect of mobile web-based character building on student character at elementary school students at Cilincing district in North Jakarta in Indonesia.</p>
This research is an android-based educational game development research to increase interest in learning mathematics for elementary school students. This study aims to make the development of educational games able to be a solution in increasing students' interest in learning Mathematics at the initial level, namely the elementary school level. The method used in this research is the Research and Development model ADDIE (Analyse, Design, Development, Implement, Evaluation). In this study, it was limited to the implementation stage which was tested through experimental research. This research is included in the type of experimental research. The experimental design used is a simple experiment in the form of Posttest Only Control Group Design. The conclusion that can be drawn from this research is that Android-based educational games are proven to increase the interest in learning mathematics for elementary school students.
In order to optimize the potential of children in school it is necessary collaboration between school and parents. The purpose of the research is to design a partnership model between school and parents. This research uses research and development model (Research and
dengan pijatan, dan yang kita bahas sekarang adalah massage olahraga (sport massage) yang biasa dilakukan pada atlet atau olahragawan.Massage olahraga ini sebenarnya diperuntukkan bagi orang-orang sehat. Sport Massage umumnya dilakukan sebelum, pada saat, dan setelah berolah raga, atau kapan pun dimana mengalami kelelahan otot. Pemijatan justru tak boleh langsung dilakukan setelah mengalami cidera yang serius."Lakukan tindakan RICE -Rest (istirahat), Ice (kompres dengan es), Compress (Penekanan) dan Elevation (Peninggian). Bagian yang cidera tak boleh dipijat setidaknya selama 2 x 24 jam," Pijat jenis ini dilakukan terutama di bagian tubuh yang banyak bekerja dengan mempergunakan manipulasi pijatan Shaking, Tapotement, Petressage, Friction dan Stretching.
I. PENDAHULUANSejak zaman purba manusia telah mengenal massage dengan berbagai macam ragam bentuk dan cara penggunaanya. Hal ini dapat diketahui dari peninggalan-peninggalan mereka yang berupa tulisan-tulisan atau benda-benda relief yang masih ada hingga saat ini.Pengetahuan tentang massage tidak tercipta dari satu atau beberapa zaman atau hasil ciptaan beberapa orang, tetapi adalah hasil dari pengalaman pemikiran dan penelitian orang zaman ke zaman.Pijatan atau yang lebih dikenal dengan massage ini memiliki beberapa jenis diantaranya massage untuk umum atau yang biasa kita lakukan, massage kecantikan yang biasanya ada di salon-salon kecantikan yang gunanya untuk merawat bagian tubuh agar terlihat lebih cantik
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