Abstract-In graph-based SLAM, the pose graph encodes the poses of the robot during data acquisition as well as spatial constraints between them. The size of the pose graph has a substantial influence on the runtime and the memory requirements of a SLAM system, which hinders long-term mapping. In this paper, we address the problem of efficient information-theoretic compression of pose graphs. Our approach estimates the expected information gain of laser measurements with respect to the resulting occupancy grid map. It allows for restricting the size of the pose graph depending on the information that the robot acquires about the environment or based on a given memory limit, which results in an any-space SLAM system. When discarding laser scans, our approach marginalizes out the corresponding pose nodes from the graph. To avoid a densely connected pose graph, which would result from exact marginalization, we propose an approximation to marginalization that is based on local Chow-Liu trees and maintains a sparse graph. Real world experiments suggest that our approach effectively reduces the growth of the pose graph while minimizing the loss of information in the resulting grid map.
Abstract-The ability to plan their own motions and to reliably execute them is an important precondition for most autonomous robots. In this paper, we consider the problem of planning the motion of a mobile manipulation robot in the context of deformable objects in the environment. Our approach combines probabilistic roadmap planning with a deformation simulation system. Since appropriate physical deformation simulation is computationally demanding, we use an efficient variant of Gaussian Process regression to estimate the deformation cost for individual objects based on training examples. We generate the training data as a preprocessing step offline using the physical deformation simulation system so that no simulations are needed during runtime. We implemented and tested our approach on a mobile manipulation robot. Our experiments show that the robot is able to accurately predict and thus consider the deformation cost its manipulator introduces to the environment during motion planning. Simultaneously, the computation time is substantially reduced compared to the system that employs physical simulations online.
Abstract-In this paper, we present a novel multi-resolution approach to efficiently mapping 3D environments. Our representation models the environment as a hierarchy of probabilistic 3D maps, in which each submap is updated and transformed individually. In addition to the formal description of the approach, we present an implementation for tabletop manipulation tasks and an information-driven exploration algorithm for autonomously building a hierarchical map from sensor data. We evaluate our approach using real-world as well as simulated data. The results demonstrate that our method is able to efficiently represent 3D environments at high levels of detail. Compared to a monolithic approach, our maps can be generated significantly faster while requiring significantly less memory.
A large number of applications use motion capture systems to track the location and the body posture of people. For instance, the movie industry captures actors to animate virtual characters that perform stunts. Today's tracking systems either operate with statically mounted cameras and thus can be used in confined areas only or rely on inertial sensors that allow for free and large-scale motion but suffer from drift in the pose estimate. This paper presents a novel tracking approach that aims to provide globally aligned full body posture estimates by combining a mobile robot and an inertial motion capture system. In our approach, a mobile robot equipped with a laser scanner is used to anchor the pose estimates of a person given a map of the environment. It uses a particle filter to globally localize a person wearing a motion capture suit and to robustly track the person's position. To obtain a smooth and globally aligned trajectory of the person, we solve a least squares optimization problem formulated from the motion capture suite and tracking data. Our approach has been implemented on a real robot and exhaustively tested. As the experimental evaluation shows, our system is able to provide locally precise and globally aligned estimates of the person's full body posture.
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