We revisit the "Coase theorem" through the lens of a cooperative game model which takes into account the assignment of rights among agents involved in a problem of social cost. We consider the case where one polluter interacts with many potential victims. Given an assignment or a mapping of rights, we represent a social cost problem by a cooperative game. A solution consists in a payoff vector. We introduce three properties for a mapping of rights. First, core compatibility indicates that the core of the associated cooperative games is nonempty. Second, Kaldor-Hicks core compatibility indicates that there is a payoff vector in the core where victims are fully compensated for the damage once the negotiations are completed. Third, no veto power for a victim says that no victim has the power to veto an agreement signed by the rest of the society. We then demonstrate two main results. First, core compatibility is satisfied if and only if the rights are assigned either to the polluter or to the entire set of victims. Second, there is no mapping of rights satisfying Kaldor-Hicks core compatibility and no veto power for a victim.
International audienceIn cooperative games, the core is one of the most popular solution concept since it ensures coalitional rationality. For non-balanced games however, the core is empty, and other solution concepts have to be found. We propose the use of general solutions, that is, to distribute the total worth of the game among groups rather than among individuals. In particular, the k-additive core proposed by Grabisch and Miranda is a general solution preserving coalitional rationality which distributes among coalitions of size at most k, and is never empty for k ≥ 2. The extended core of Bejan and Gomez can also be viewed as a general solution, since it implies to give an amount to the grand coalition. The k-additive core being an unbounded set and therefore difficult to use in practice, we propose a subset of it called the minimal negotiation set. The idea is to select elements of the k-additive core mimimizing the total amount given to coalitions of size greater than 1. Thus the minimum negotiation set naturally reduces to the core for balanced games. We study this set, giving properties and axiomatizations, as well as its relation to the extended core of Bejan and Gomez. We give a method of computing the minimum bargaining set, and lastly indicate how to eventually get classical solutions from general ones
We consider in this paper solutions for TU-games where it is not assumed that the grand coalition is necessarily the final state of cooperation. Partitions of the grand coalition, or balanced collections together with a system of balancing weights interpreted as a time allocation vector are considered as possible states of cooperation. The former case corresponds to the c-core, while the latter corresponds to the aspiration core or d-core, where in both case, the best configuration (called a maximising collection) is sought. We study maximising collections and characterize them with autonomous coalitions, that is, coalitions for which any solution of the d-core yields a payment for that coalition equal to its worth. In particular we show that the collection of autonomous coalitions is balanced, and that one cannot have at the same time a single possible payment (core element) and a single possible configuration. We also introduce the notion of inescapable coalitions, that is, those present in every maximising collection. We characterize the class of games for which the sets of autonomous coalitions, vital coalitions (in the sense of Shellshear and Sudhölter), and inescapable coalitions coincide, and prove that the set of games having a unique maximising coalition is dense in the set of games.
We introduce the game influence, a scoring combinatorial game, played on a directed graph where each vertex is either colored black or white. The two players, Black and White, play alternately by taking a vertex of their color and all its successors (for Black) or all its predecessors (for White). The score of each player is the number of vertices he has taken. We prove that influence is a nonzugzwang game, meaning that no player has interest to pass at any step of the game, and thus belongs to Milnor's universe. We study this game in the particular class of paths where black and white vertices are alternated. We give an almost tight strategy for both players when there is one path. More precisely, we prove that the first player always gets a strictly better score than the second one, but that the difference between the scores is bounded by 5. Finally, we exhibit some graphs for which the initial proportion of vertices of the color of a player is as small as possible but where this player can get almost all the vertices.
Cet article contribue à la littérature sur les conditions de validité du théorème de Coase. En modélisant sous la forme d'un jeu coopératif des situations de négociations entre un pollueur et deux pollués, nous affinons les conditions sous lesquelles le coeur associé est non vide. Premièrement, nous montrons que la (non)vacuité du coeur dépend des règles de responsabilités et de la répartition des droits. Deuxièmement, nous montrons que lorsque l'externalité est non-transférable, le coeur est non vide si le pollueur est non responsable mais que le coeur est toujours non vide lorsque le pollueur est responsable et ne peut polluer qu'après avoir obtenu l'accord unanime de ses victimes. Nous construisons des contre-exemples à la non-vacuité du coeur dans toutes les autres situations. Enfin, nous montrons que si l'externalité est non-transférable, alors un individu qui ne participe pas à une négociation peut malgré tout en influencer le résultat.
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