Blur occurs naturally when the eye is focused at one distance and an object is presented at another distance. Computer-graphics engineers and vision scientists often wish to create display images that reproduce such depth-dependent blur, but their methods are incorrect for that purpose. They take into account the scene geometry, pupil size, and focal distances, but do not properly take into account the optical aberrations of the human eye. We developed a method that, by incorporating the viewer's optics, yields displayed images that produce retinal images close to the ones that occur in natural viewing. We concentrated on the effects of defocus, chromatic aberration, astigmatism, and spherical aberration and evaluated their effectiveness by conducting experiments in which we attempted to drive the eye's focusing response (accommodation) through the rendering of these aberrations. We found that accommodation is not driven at all by conventional rendering methods, but that it is driven surprisingly quickly and accurately by our method with defocus and chromatic aberration incorporated. We found some effect of astigmatism but none of spherical aberration. We discuss how the rendering approach can be used in vision science experiments and in the development of ophthalmic/optometric devices and augmented- and virtual-reality displays.
The focusing response of the human eye — accommodation — exhibits errors known as lags and leads. Lags occur when the stimulus is near and the eye appears to focus farther than the stimulus. Leads occur with far stimuli where the eye appears to focus nearer than the stimulus. We used objective and subjective measures simultaneously to determine where the eye is best focused. The objective measures were made with a wavefront sensor and an autorefractor, both of which analyze light reflected from the retina. These measures exhibited typical accommodative errors, mostly lags. The subjective measure was visual acuity, which of course depends not only on the eye's optics but also on photoreception and neural processing of the retinal image. The subjective measure revealed much smaller errors. Acuity was maximized at or very close to the distance of the accommodative stimulus. Thus, accommodation is accurate in terms of maximizing visual performance.
Two dilemmas arise in inferring shape information from shading. First, depending on the rendering physics, images can change significantly with (even) small changes in lighting or viewpoint, while the percept frequently does not. Second, brightness variations can be induced by material effects-such as pigmentation-as well as by shading effects. Improperly interpreted, material effects would confound shading effects. We show how these dilemmas are coupled by reviewing recent developments in shape inference together with a role for colour in separating material from shading effects. Aspects of both are represented in a common geometric (flow) framework, and novel displays of hue/shape interaction demonstrate a global effect with interactions limited to localized regions. Not all parts of an image are perceptually equal; shape percepts appear to be constructed from image anchor regions.
Humans can judge from vision alone whether an object is physically stable or not. Such judgments allow observers to predict the physical behavior of objects, and hence to guide their motor actions. We investigated the visual estimation of physical stability of 3-D objects (shown in stereoscopically viewed rendered scenes) and how it relates to visual estimates of their center of mass (COM). In Experiment 1, observers viewed an object near the edge of a table and adjusted its tilt to the perceived critical angle, i.e., the tilt angle at which the object was seen as equally likely to fall or return to its upright stable position. In Experiment 2, observers visually localized the COM of the same set of objects. In both experiments, observers' settings were compared to physical predictions based on the objects' geometry. In both tasks, deviations from physical predictions were, on average, relatively small. More detailed analyses of individual observers' settings in the two tasks, however, revealed mutual inconsistencies between observers' critical-angle and COM settings. The results suggest that observers did not use their COM estimates in a physically correct manner when making visual judgments of physical stability.
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