The low penetration of connectivity-enabled OBUs is delaying the deployment of vehicular networks (VNs) and therefore the development of vehicular delay tolerant network (VDTN) applications, among others. In this paper we present GRCBox, an architecture based on RaspberryPi that allows integrating smartphones in VNs. GRCBox is based on a low-cost device that combines several pieces of software to provide ad hoc and multi-interface connectivity to smartphones. Using GRCBox each application can choose the interface for its data flows, which increases flexibility and will allow developers to easily implement applications based on ad hoc connectivity, such as VDTN applications.
Alerting drivers about incoming emergency vehicles and their routes can greatly improve their travel times in congested cities, while reducing the risk of accidents due to distractions. This paper contributes to this goal by proposing Messiah, an Android application capable of informing regular vehicles about incoming emergency vehicles like ambulances, police cars and fire brigades. This is made possible by creating a network of vehicles capable of directly communicating between them. The user can, therefore, take driving decisions in a timely manner by considering incoming alerts. Using the support of our GRCBox hardware, the application can rely on vehicular ad-hoc network communications in the 5 GHz band, being V2V communication provided through a combination of Android-based smartphone and our GRCBox device. The application was tested in three different scenarios with different levels of obstruction, showing that it is capable of providing alerts up to 300 meters, and notifying vehicles within less than 1 second.
Abstract. Developments in the ITS area are received with great expectation by both consumers and industry. Despite their huge potential benefits, ITS solutions suffer from the slow pace of adoption by manufacturers. In this paper we propose EYES, an ITS system that aims at helping drivers in overtaking. The system autonomously creates a network of the devices running EYES, and provides drivers with a video feed from the vehicle located just ahead, thus presenting a better view of any vehicles coming from the opposite direction and the road ahead. This is specially useful when the front view of the driver is blocked by large vehicles, and thus the decision whether to overtake can be taken based on the visuals provided by the application. We have validated EYES, the proposed overtaking assistance system, in both indoor and realistic scenarios involving vehicular network, and preliminary results allow being optimistic about its effectiveness and applicability.
Abstract-In-vehicle connectivity has experienced a big expansion in recent years. Car manufacturers have mainly proposed OBU-based solutions, but these solutions do not take full advantage of the opportunities of inter-vehicle peer-topeer communications. In this paper we introduce GRCBox, a novel architecture that allows OEM user-devices to directly communicate when located in neighboring vehicles. In this paper we also describe EYES, an application we developed to illustrate the type of novel applications that can be implemented on top of the GRCBox. EYES is an ITS overtaking-assistance system that provides the driver with real-time video fed from the vehicle located in front. Finally, we evaluated the GRCbox and the EYES application and showed that, for device-to-device communication, the performance of the GRCBox architecture is comparable to an infrastructure network, introducing a negligible impact.
In this paper, we present a forward collision warning application for smartphones that uses license plate recognition and vehicular communication to generate warnings for notifying the drivers of the vehicle behind and the one ahead, of a probable collision when the vehicle behind does not maintain an established safe distance between itself and the vehicle ahead. The application was tested in both static and mobile scenarios, from which we confirmed the working of our application, even though its performance is affected by the hardware limitations of the smartphones.
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