The kinematics of human actions are influenced by the social context in which they are performed. Motion-capture technology has allowed researchers to build up a detailed and complex picture of how action kinematics vary across different social contexts. Here we review three task domains-point-to-point imitation tasks, motor interference tasks and reach-to-grasp tasks-to critically evaluate how these tasks can inform our understanding of social interactions. First, we consider how actions within these task domains are performed in a non-social context, before highlighting how a plethora of social cues can perturb the baseline kinematics. We show that there is considerable overlap in the findings from these different tasks domains but also highlight the inconsistencies in the literature and the possible reasons for this. Specifically, we draw attention to the pitfalls of dealing with rich, kinematic data. As a way to avoid these pitfalls, we call for greater standardisation and clarity in the reporting of kinematic measures and suggest the field would benefit from a move towards more naturalistic tasks.
Humans frequently imitate each other's actions with high fidelity, and different reasons have been proposed for why they do so. Here we test the hypothesis that imitation can act as a social signal, with imitation occurring with greater fidelity when a participant is being watched. In a preregistered study, 30 pairs of naïve participants played an augmentedreality game involving moving blocks in space. We compared imitation fidelity between trials where the leader watched the followers' action, and trials where the leader did not watch. Followers imitated the trajectory height demonstrated by the leader, and critically, the strength of this correlation was greater in trials where the follower knew the leader was watching them. This suggests that followers spontaneously used imitation as a social signal in a nonverbal interaction task, supporting socio-communicative hypotheses of imitation.
Despite the recent increase in second-person neuroscience research, it is still hard to understand which neurocognitive mechanisms underlie real-time social behaviours. Here, we propose that social signalling can help us understand social interactions both at the single- and two-brain level in terms of social signal exchanges between senders and receivers. First, we show how subtle manipulations of being watched provide an important tool to dissect meaningful social signals. We then focus on how social signalling can help us build testable hypotheses for second-person neuroscience with the example of imitation and gaze behaviour. Finally, we suggest that linking neural activity to specific social signals will be key to fully understand the neurocognitive systems engaged during face-to-face interactions.
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