Academic achievement varies according to the perception of learning environments (LE). Th e current study aimed to investigate how the perception of LE diff ers according to level of academic achievement. 1,106 Th ai undergraduate students replied to a survey. Analyzing the data with One-way analysis of variance diff erences were found in perception of the LE in terms of task orientation and instructor feedback. Average-achieving students perceived task orientation higher than high and low-achieving students. High-achieving students perceived instructor feedback the most. Th is study provides insights into each type of LE applied in the classroom and suggests how individual academic achievers can be suitably enhanced.
Leisure time is limited, and spending valuable leisure time can affect self-improvement and improve students’ quality of life. However, leisure time management varies by grade level and leisure hours. Accordingly, the current study aimed to explore the effect of grade levels and leisure hours on leisure time management. Moreover, this study compared to time spent on leisure and enforced leisure activities between school days and weekends. The participant included 398 high school students selected by stratified random sampling. A self-report survey adapted from previous studies was employed to explore leisure hours and enforced leisure and leisure time management. The reliability of the survey was acceptable. The results using ANOVA found that goal and priority setting differed by grade level. Students in higher grade levels had more goal and priority setting than those in lower grade levels. Furthermore, there was a difference in leisure hours in leisure time management. Students with lower leisure time were likely to possess higher leisure time management. The current findings further revealed that time spent on leisure and enforced leisure activities differed between school days and weekends. Students engaged in leisure and enforced leisure activities on weekends more than on school days. These results provide insight for instructors or teachers to support students’ behaviors in their free time.
Nowadays, in addition to the hard skills like academic knowledge of new graduates, other soft skills of management such as Career Maturity (CM), Information-Seeking Behavior (ISB), Entrepreneurial Efficacy (EE), Problem-Solving Skills (PSS), and Managerial Skills (MS) are also required by the company owner as they will be useful in real-life work management. The objectives of this study are: 1) to investigate the current competencies of CM, ISB, EE, PSS, and MS of undergraduate students in Thailand, 2) to investigate the different competencies of CM, ISB, EE, PSS, and MS across different gender, faculties, and grade levels. This study uses an online questionnaire to collect data from 569 undergraduate students from Thailand. The result shows that the reliability of the data collecting tool is acceptable (Cronbach’s alpha was at 0.87) and the current findings further reveal that the total competencies of CM, ISB, and MS are different by gender but on the other way, total competencies of all 5 which means to CM, ISB, EE, PSS, and MS are different by faculties and grade levels. The information from this study can make instructors or teachers develop a modern classroom that can increase competitiveness for undergraduate students and prepare them to be qualified to apply for future employment.
This study aimed to 1) Investigate current conditions and needs for studying computing science utilizing robots as learning resources. 2) Compare current conditions in computing science by using robots as learning resources across gender and class level. 3) Compare the needs of computing science by using robots as learning resources across gender and class levels. The sample of this study included 288 high school students from Thailand selected by convenience sampling. The questionnaire was used to explore currents and needs in computing science using a robot. The content validity of the questionnaire is accepted. The result of study showed that students were studying through lectures rather than the more effective learning style of critical thinking, which was the goal of the computing science courses. Students did not use robots for their class and lack of hand-on experiences. Therefore, students desire to improve their abilities by employing robots as learning aids and assembling electronic was a gender differences on some current conditions. Male students can pursue further education by themselves, and male students were more likely to practice critical thinking skills than female students. In addition, male students felt more motivated than female students. The difference between class levels found that grade 7 students had the most chances to use robots in their studies and enjoy the current learning approach in general skills. Students of grades 9 and 11 had more chances to practice coding than grade 12 students. Grade 7 students got more inspired to study computing science than their grade levels.
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