A good educational digital game should be error free and engaging to ensure it can increase students' learning motivation. While there is an abundant of educational digital games available in the market, many seem to not fulfil players' need and some contain technical or content errors, which will defy their purpose as education games. Thus, this study aims to validate e-Mufradat which is an educational digital-game application for learning Arabic vocabulary. This study is a qualitative study and the data were collected through semi-structured interviews with nine experts in instructional design and technology and Arabic as a second language. The subject matter experts were selected purposively from various universities in Malaysia. The finding indicates that e-Mufradat is aligned with multimedia learning theory and embedded digital game-based learning principles.
In the 21 st century, the advancement of technology has changed how people, especially the younger generation communicate and socialise with each other, as well as how they learn, acquire and process information. Therefore, this study aims to explore the impact on the employment of digital game-based learning in Arabic class at the tertiary level. This study is a qualitative study and data obtained through semi-structured interview sessions with 16 students at tertiary level, who exposed to the mobile digital game in learning the Arabic language. The students were chosen purposively based on several determining characteristics. The major findings indicated that the mobile digital game produces a significant effect on their learning achievement and enhances their Arabic vocabulary acquisition. Besides, the digital game-based learning also promotes a student-centred and interactive learning, while additionally creates an enjoyable environment for learning that could encourage student participation in class activities, sustain their learning engagement, and improve their motivation. This study explored opportunities for Arabic language lecturers to practice digital game-based learning as it promotes studentcentred learning, which would enhance student's participation in language activities and provide them with a joyful, fun, and active learning environment.
Theory of Social Constructivism is a theory that introduced by Vygotsky's emphasis on social interactions that give the impression of a positive impact on a person's mastery of language. Arabic is an additional language in school that studied by students in Malaysia. Through the Malaysian Education Development Plan (2013 -2025), a revision to the curriculum has been implemented where the Integrated Secondary School Curriculum has been changed to the Standard Secondary School Curriculum. In this Standard Secondary School Curriculum, Higher Order Thinking Skill is an element that needs to be given direct emphasis. This reform is a big challenge for Arabic language teachers who have been emphasizing the teaching of language knowledge more than language skills themselves. Therefore, this theory of social constructivism can be seen to be applied to apply HOTS in the teaching of Arabic language teachers more effectively.
This paper will present the word classification method in developing a Malay-Arabic corpus online database. Word classification was developed in this model to explain to users about the types of words in the sentences and phrases displayed as the search results of Malay-Arabic comparable sentences. Word classification is a method of describing to users, especially to students who have a problem with identifying word classes, particularly in the Arabic language. Word classes are divided based on three main classes of the Arabic language, namely ism, fiʽil and harf. Ism is divided into ism ʽalam and ism mushtaq. Ism mushtaq is divided into masdar, ism al-faʽil, ism al-maʽful, ism al-zaman and ism al-makan. Fiʽil is divided into three main components, namely fiʽil al-madhi, fiʽil al-mudhari' and fiʽil al-amr. While harf is in harf component only. The method of listing each of these word class components is done using a software that separates each sentence component entry based on word class. The development of this database was made by using PHP software, MySQL Database and Linux-based Web Server System. The word class displayed will be in accordance with each phrase or sentence entry inserted, together with the translations. User is only required to enter a keyword in the search box and the system will display the search results of comparable Malay-Arabic phrases or sentences along with the word classes.
Kajian ini bertujuan untuk menganalisis integrasi antara elemen Kemahiran Berfikir Aras Tinggi (KBAT) dan instrumen kit media dalam amalan pembelajaran dan pemudahcaraan (PdPc) guru-guru pelatih bahasa Arab UPSI. Ia melibatkan dua peringkat. Peringkat pertama merekabentuk dan mengolah kit media yang mempunyai elemen KBAT oleh guru pelatih bahasa Arab. Manakala peringkat kedua pula menganalisis keberkesanan penggunaan kit media ini sebagai satu medium efisyen dan praktikal untuk digunakan sepanjang sesi latihan mengajar di sekolah. Kajian ini melibatkan pelajar Ijazah Sarjana Muda (ISM) bahasa Arab dengan Pendidikan UPSI ambilan September 2014/2015 yang telah menjalani latihan mengajar pada Julai 2017 seramai 71 orang pelajar. Kajian ini bersifat kuantitatif yang menggunakan kaedah tinjauan dan pemerhatian semasa proses penyeliaan latihan mengajar. Data kuantitatif dianalisis secara deskriptif untuk mendapatkan kekerapan, peratusan dan purata. Data kualitatif juga digunakan untuk melihat keberkesanan integrasi elemen KBAT dan instrumen kit media dalam amalan PdPc bahasa Arab. Integrasi penggunaan kit media dalam pembelajaran dan pemudahcaraan (PdPc) bahasa Arab akan dapat meransang aktiviti KBAT dalam kalangan pelajar yang menjadi tunjang utama untuk menghasilkan perkembangan pelajar sebagai fokus dalam pendidikan.
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