We introduce a new framework for learning dense correspondence between deformable 3D shapes. Existing learning based approaches model shape correspondence as a labelling problem, where each point of a query shape receives a label identifying a point on some reference domain; the correspondence is then constructed a posteriori by composing the label predictions of two input shapes. We propose a paradigm shift and design a structured prediction model in the space of functional maps, linear operators that provide a compact representation of the correspondence. We model the learning process via a deep residual network which takes dense descriptor fields defined on two shapes as input, and outputs a soft map between the two given objects. The resulting correspondence is shown to be accurate on several challenging benchmarks comprising multiple categories, synthetic models, real scans with acquisition artifacts, topological noise, and partiality.
Figure 1: Qualitative examples on FAUST models (left), SHREC'16 (middle) and SCAPE (right). In the SHREC experiment, the green parts mark where no correspondence was found. Notice how those areas are close to the parts that are hidden in the other model. The missing matches (marked in black) in the SCAPE experiment are an artifact due to the multiscale approach. AbstractWe present a method to match three dimensional shapes under non-isometric deformations, topology changes and partiality. We formulate the problem as matching between a set of pair-wise and point-wise descriptors, imposing a continuity prior on the mapping, and propose a projected descent optimization procedure inspired by difference of convex functions (DC) programming.
This paper presents a weakly-supervised approach to object instance segmentation. Starting with known or predicted object bounding boxes, we learn object masks by playing a game of cut-and-paste in an adversarial learning setup. A mask generator takes a detection box and Faster R-CNN features, and constructs a segmentation mask that is used to cut-and-paste the object into a new image location. The discriminator tries to distinguish between real objects, and those cut and pasted via the generator, giving a learning signal that leads to improved object masks. We verify our method experimentally using Cityscapes, COCO, and aerial image datasets, learning to segment objects without ever having seen a mask in training. Our method exceeds the performance of existing weakly supervised methods [1,2], without requiring hand-tuned segment proposals, and reaches 90% of supervised performance.
The increasing demand for high image quality in mobile devices brings forth the need for better computational enhancement techniques, and image denoising in particular. At the same time, the images captured by these devices can be categorized into a small set of semantic classes. However simple, this observation has not been exploited in image denoising until now. In this paper, we demonstrate how the reconstruction quality improves when a denoiser is aware of the type of content in the image. To this end, we first propose a new fully convolutional deep neural network architecture which is simple yet powerful as it achieves state-of-the-art performance even without being class-aware. We further show that a significant boost in performance of up to 0.4 dB PSNR can be achieved by making our network class-aware, namely, by fine-tuning it for images belonging to a specific semantic class. Relying on the hugely successful existing image classifiers, this research advocates for using a class-aware approach in all image enhancement tasks.
We propose a fully-convolutional neural-network architecture for image denoising which is simple yet powerful. Its structure allows to exploit the gradual nature of the denoising process, in which shallow layers handle local noise statistics, while deeper layers recover edges and enhance textures. Our method advances the state-of-the-art when trained for different noise levels and distributions (both Gaussian and Poisson). In addition, we show that making the denoiser class-aware by exploiting semantic class information boosts performance, enhances textures and reduces artifacts.
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