Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating games into one-time library instruction sessions.
This article discusses the efforts of two liaison librarians at William Russell Pullen Library, Georgia State University, to build a long‐term, sustainable partnership among teaching faculty, graduate students, and librarians in the development and maintenance of a Web‐based research guide for world history. The projects’ goals are: to provide access to the resources available at Pullen Library; to serve as a gateway to resources available on the Internet; and to showcase student contributions, including bibliographies and annotations of Web sites. The project is an organic endeavor, with the Web site’s organization open to periodic review and modification. Continuous discussions and mutual criticisms have marked the progress of the project. The authors see the success of this venture as a way to collaborate with more faculty, and increase the level of student participation on an ongoing basis.
Keeping abreast of professional literature and the latest trends is critical for academic librarians to be successful, but in a time of information glut, are librarians achieving this? Over seven hundred academic librarians responded to this survey and inform us about their use of both traditional methods and new technologies to stay current.
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